[interfacekit] Re: BRect bug

I'm in total agreement with Axel.

Axel Dörfler wrote:
> DarkWyrm <bpmagic@xxxxxxxxxxxxxxx> wrote:
> 
>>I just ran into what I think is a bug which drives me absolutely 
>>nuts! If you 
>>have two BRect objects, r1 and r2, and r1 contains r2 (as per the 
>>Contains() 
>>call), calling r1.Intersects(r2) returns false. Correct me if I'm 
>>wrong, but 
>>shouldn't this return true=3F If so, should we fix this=3F
> 
> 
> What about fixing it and having the wrong version #ifdef'd out, and 
> document it somewhere=3F This way, we could easily switch back if that 
> should cause any problems.
> I had a similar problem with d=5Freclen in BFS.
> 
> Adios...
>    Axel.
> 
> 
> 



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