[interfacekit] Re: BRect bug

DarkWyrm <bpmagic@xxxxxxxxxxxxxxx> wrote:
> I just ran into what I think is a bug which drives me absolutely 
> nuts! If you 
> have two BRect objects, r1 and r2, and r1 contains r2 (as per the 
> Contains() 
> call), calling r1.Intersects(r2) returns false. Correct me if I'm 
> wrong, but 
> shouldn't this return true=3F If so, should we fix this=3F

What about fixing it and having the wrong version #ifdef'd out, and 
document it somewhere=3F This way, we could easily switch back if that 
should cause any problems.
I had a similar problem with d=5Freclen in BFS.

Adios...
   Axel.



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