[interfacekit] BRect bug

I just ran into what I think is a bug which drives me absolutely nuts! If you 
have two BRect objects, r1 and r2, and r1 contains r2 (as per the Contains() 
call), calling r1.Intersects(r2) returns false. Correct me if I'm wrong, but 
shouldn't this return true? If so, should we fix this?

--DW


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