[interfacekit] BRect bug
- From: DarkWyrm <bpmagic@xxxxxxxxxxxxxxx>
- To: interfacekit@xxxxxxxxxxxxx
- Date: Mon, 02 Dec 2002 18:36:39 -0500
I just ran into what I think is a bug which drives me absolutely nuts! If you
have two BRect objects, r1 and r2, and r1 contains r2 (as per the Contains()
call), calling r1.Intersects(r2) returns false. Correct me if I'm wrong, but
shouldn't this return true? If so, should we fix this?
--DW
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