[interfacekit] Re: App Server Startup procedures and question

>Wow, this is great stuff.  The Layer stuff you posted the other night
>was really good as well.
>
>Regarding the linker problem, you're not going to be linking to
>control_graphics_card at build time -- you'll load the symbol at run
>time.  So whatever code you have that's trying to link at build time
>will need revision.  Check out the docs on loading symbols from addons
>in the Kernel Kit docs.  If any of it isn't clear let me know, and I can
>whip up an example; my main BeOS project is an addon *festival*, so I've
>done it plenty! =P
>
>e
Glad to know I'm appreciated. :) I looked at the Kernel kit docs, and I'm 
still confused about imports/exports. Moreover, how, specifically, should I 
change my code to not attempt link to link control_graphics_card()? I've 
included GraphicsCard.h, which is where it is declared.

--DW


Other related posts: