[interfacekit] Re: App Server Startup procedures and question
- From: DarkWyrm <bpmagic@xxxxxxxxxxxxxxx>
- To: interfacekit@xxxxxxxxxxxxx
- Date: Mon, 17 Sep 2001 17:32:37 -0400
>Wow, this is great stuff. The Layer stuff you posted the other night
>was really good as well.
>
>Regarding the linker problem, you're not going to be linking to
>control_graphics_card at build time -- you'll load the symbol at run
>time. So whatever code you have that's trying to link at build time
>will need revision. Check out the docs on loading symbols from addons
>in the Kernel Kit docs. If any of it isn't clear let me know, and I can
>whip up an example; my main BeOS project is an addon *festival*, so I've
>done it plenty! =P
>
>e
Glad to know I'm appreciated. :) I looked at the Kernel kit docs, and I'm
still confused about imports/exports. Moreover, how, specifically, should I
change my code to not attempt link to link control_graphics_card()? I've
included GraphicsCard.h, which is where it is declared.
--DW
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- From: Erik Jakowatz
- [interfacekit] App Server Startup procedures and question
- From: DarkWyrm
- [interfacekit] Re: App Server Startup procedures and question
- From: Erik Jakowatz
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- » [interfacekit] Re: App Server Startup procedures and question
- » [interfacekit] Re: App Server Startup procedures and question
- [interfacekit] Re: App Server Startup procedures and question
- From: Erik Jakowatz
- [interfacekit] Re: Graphics
- From: Erik Jakowatz
- [interfacekit] App Server Startup procedures and question
- From: DarkWyrm
- [interfacekit] Re: App Server Startup procedures and question
- From: Erik Jakowatz