[interfacekit] Re: :) Again - BBitmap

> FYI Have a look at the Game Kit and cloning of accelerants. There is no
> need to go through the app_server for that.

    I did. Here is my response:

1) BDirectWindow - is not hardware accelerated
2) BDirectScreen - is hardware accelerated, but when you want to use it, it
acquires the hole screen.

3) Cloning Accelerants - It's a good idea, it has hardware acceleration, but
we have to write some clipping code and a library to help us make calls like
StrokeLine(). Since app_server has it, I think, we should send the drawing
instructions to it. As I understood port communication in BeOS is not that
expensive.
    The thread problem, though, says that same, either on client or server
side.


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