[PCB_FORUM] Re: Highlight and Assign color can not see original trace color as before.
- From: Matija Golar <Matija.Golar@xxxxxxxxxxxx>
- To: "icu-pcb-forum@xxxxxxxxxxxxx" <icu-pcb-forum@xxxxxxxxxxxxx>
- Date: Mon, 28 Feb 2011 20:37:58 +0000
This one looks like a logical next step, since display is already open gl
(look at what modern 3d games can do...):
Mentor graphics boardstation had colors and patterns that you could assign to
net.
(patterns were used becouse on b/w screens colors were not that helpful, but
patterns were easy to differentiate, and they were quite useful on color
displays too! )
32 predefined patterns and user defined patterns also ;)
One could have different color for top and botoom but same pattern for all
power nets.
Which shouldn't be hard to implement now, just put pattern onto opengl line ;)
Becouse it greatly enhances what you can see by default when everything is set
up.
This is for 16.5 release,
and for 16.6 release,
The animated pattern option with speed factor that could be tied to frequency
of voltage or anything CM sees ;)
keep on the good work,
Matija
From: icu-pcb-forum-bounce@xxxxxxxxxxxxx
[mailto:icu-pcb-forum-bounce@xxxxxxxxxxxxx] On Behalf Of Barbara Seeger
Sent: Monday, February 28, 2011 6:05 PM
To: icu-pcb-forum@xxxxxxxxxxxxx
Subject: [PCB_FORUM] Re: Highlight and Assign color can not see original trace
color as before.
This was reported by customers to Cadence as openGL became more widely adopted.
The next release will have a marked improvement in striping of any line width
at any zoom level.
Regards,
[http://www.cadence.com/mail/footer_logocdns2.jpg]
Barbara Seeger | PV Principal Engineer
P: 978.262.6578 www.cadence.com<http://www.cadence.com>
From: icu-pcb-forum-bounce@xxxxxxxxxxxxx
[mailto:icu-pcb-forum-bounce@xxxxxxxxxxxxx] On Behalf Of Mark Salberg
Sent: Monday, February 28, 2011 11:29 AM
To: icu-pcb-forum@xxxxxxxxxxxxx
Subject: [PCB_FORUM] Re: Highlight and Assign color can not see original trace
color as before.
Hi Mike,
You are absolutely right on all accounts. I guess I would like the "Best of
both worlds"?
With Open GL Disabled, displays my solid positive plane as seen below. (Not
good)
With OpenGL Enabled, there is really nice transparency, solid
planes...everything is great except..... no "Candy Striping".
Looks to me like it is broken.
I go back and forth depending on planes or highlighted nets. Kind of
disheartening.
Thanks for your reply. Much appreciated.
Regards,
Mark
[cid:[email protected]]
On 2/28/2011 11:17 AM, Michael Catrambone wrote:
Hi Mark,
If you disable OpenGL and unset DISPLAY_NOHILITEFONT you should be able to see
the old "candy stripe" type of highlighting when using the Highlight command
from the Display Menu.
The Highlight command from the Display Menu will only highlight items based on
the Temporary highlight settings (one color).
The Assign Color command from the Display Menu will function like the Highlight
command by checking "Highlight pattern" under the Options Tab.
The key is to disable OpenGL to get the old "candy stripe" type of highlighting
and checking "Highlight pattern" under the Options Tab while in Assign Color to
get the type of highlighting you were use to seeing.
Hope this helps,
Mike Catrambone
Plexus Engineering Solutions
----- Original Message -----
From: "Mark Salberg" <msalberg@xxxxxxxxxxxx><mailto:msalberg@xxxxxxxxxxxx>
To: "Cadence User Group"
<icu-pcb-forum@xxxxxxxxxxxxx><mailto:icu-pcb-forum@xxxxxxxxxxxxx>
Sent: Friday, February 18, 2011 7:11:55 AM
Subject: [PCB_FORUM] Highlight and Assign color can not see original trace
color as before.
We have Allegro 16.3
The assign color hilights a net, but I can not see the original trace color.
I have selected and de selected the Setup / User Preferences / Display /
Hilight display_nohighlightfont setting.
In previous versions, I could set up to see a dashed line on a hilighted
nets original color.
I also tried disabling OpenGL. Same result.
Thanks,
Mark
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