No problem man, It isn’t going anywhere. Grin.
al
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ron
Sent: Sunday, March 26, 2017 6:44 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: warlordsmap pack demo
Hi I wasn't able to get the download link there as well but I did find out why
There's apparently something wrong with my wifi Internet connection I have
someone coming to check my Internet modem box on Monday tomorrow
So I don't know how long you will keep the link up if it's not available when I
get my Internet fixed that's OK . Ron
Sent from my iPhone
On Mar 24, 2017, at 8:30 PM, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
I have no idea what is going on. It was a copied public link s normal.
Below is a link from send space. I am sorry for the inconvenience that might
present, but I don’t get what is going on with drop box. I cant seem to go a
week without some issue with them.
https://www.sendspace.com/pro/dl/8ufiff
hopefully that one works out.
al
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ron
Sent: Friday, March 24, 2017 7:09 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: warlordsmap pack demo
Hi did you want me to try that same link again on or is there another one
because it still doesn't work for me
Normally your dropbox links work great
Especially when I tell my Safari browser on my phone to go ahead and drop it in
my Dropbox
And yet that's not even working this time . Ron
Sent from my iPhone
On Mar 24, 2017, at 3:16 PM, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
That is weird. I checked to make sure Id idnt screw up again, lol. It is in the
public folder and it isn’t empty.
So I did the public link again, and put it below. If that still doesn’t work, I
will try send space instead. That seems to work every time at least.
Sorry though.
https://dl.dropboxusercontent.com/u/68028683/warlords%20test%20demo.zip
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Ron
Sent: Friday, March 24, 2017 2:11 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: warlordsmap pack demo
Hi I was able to get the first download but this last download does not seem to
give me anything . Ron
Sent from my iPhone
On Mar 24, 2017, at 10:14 AM, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
Oh, I guess it works then. I just put up a link for the , hopefully, fixed
one, but the other map was taken out.
Yeah, I can do that for the combat units.
The arrow sounds being too long. Is it strictly length, or is it also volume? I
can try shave off the ending a bit of those sounds.
The structure building, is that close to what you were looking for? Maybe the
enginer can have a skill to help build a particular structure faster?
Anyway, thanks or checking it out.
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Zak Claassen
Sent: Friday, March 24, 2017 9:51 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: warlordsmap pack demo
It's fine, it doesn't have any effect other than the sylvan forest
bonuses not working, which makes the second map very difficult (or
potentially impossible, but still need to try it again). The error
message is easy to skip so it's not an issue. I like it so far,
although in the small space I don't really have the need to send
supplies particularly far. Didn't really finish the first map yet, but
I was making progress getting in; managed to destroy their towers.
I'll play it through when I have more free time, which would be in
about two weeks. The only minor issue are the attack sounds for the
archer are a bit long and make it a bit hard to hear the next message.
I also think it would be useful if you make units ai controlled by
default as well, so they can start moving to the battle as soon as
they're recruited.
On 3/24/17, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
Oh man, I totally forgot I am using a script not released yet. I am really
sorry about that.
Let me fix this and I will release a new version without the script. Since
it is not released by the one who made it I don’t want to distribute it
without his input.
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Zak Claassen
Sent: Friday, March 24, 2017 8:37 AM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: warlordsmap pack demo
I can play it, but when I start a map I get a very long error message.
I'll paste it below:
Didn't find a script flag step_remove_effects for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String
fileType, String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj,
ParsedList pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line
132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String
name, Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo
mpi, Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr
dwComponentID, Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object
obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
BindingFlags invokeAttr, Binder binder, Object[] parameters,
CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:line
65
step_remove_effects is not a valid script_flag name in Data for TB\Map
Packs\warlords test demo\Terrain\barren earth.txt on line 8
Didn't find a script flag step_remove_effects for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String
fileType, String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj,
ParsedList pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line
132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String
name, Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo
mpi, Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr
dwComponentID, Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object
obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
BindingFlags invokeAttr, Binder binder, Object[] parameters,
CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:line
65
step_remove_effects is not a valid script_flag name in Data for TB\Map
Packs\warlords test demo\Terrain\burnt earth.txt on line 10
Didn't find a script flag step_remove_effects for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String
fileType, String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj,
ParsedList pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line
132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String
name, Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo
mpi, Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr
dwComponentID, Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object
obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
BindingFlags invokeAttr, Binder binder, Object[] parameters,
CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:line
65
step_remove_effects is not a valid script_flag name in Data for TB\Map
Packs\warlords test demo\Terrain\fertile soil.txt on line 9
Didn't find a script flag step_apply_effects for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String
fileType, String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj,
ParsedList pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line
132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String
name, Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo
mpi, Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr
dwComponentID, Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object
obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
BindingFlags invokeAttr, Binder binder, Object[] parameters,
CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:line
65
step_apply_effects is not a valid script_flag name in Data for TB\Map
Packs\warlords test demo\Terrain\forest.txt on line 15
Didn't find a script flag step_remove_effects for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String
fileType, String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj,
ParsedList pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line
132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String
name, Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo
mpi, Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr
dwComponentID, Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object
obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
BindingFlags invokeAttr, Binder binder, Object[] parameters,
CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:line
65
step_remove_effects is not a valid script_flag name in Data for TB\Map
Packs\warlords test demo\Terrain\foundation.txt on line 9
Didn't find a script flag step_remove_effects for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String
fileType, String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj,
ParsedList pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line
132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String
name, Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo
mpi, Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr
dwComponentID, Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object
obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
BindingFlags invokeAttr, Binder binder, Object[] parameters,
CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:line
65
step_remove_effects is not a valid script_flag name in Data for TB\Map
Packs\warlords test demo\Terrain\fundament.txt on line 9
Didn't find a script flag step_remove_effects for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String
fileType, String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj,
ParsedList pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line
132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String
name, Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo
mpi, Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr
dwComponentID, Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object
obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
BindingFlags invokeAttr, Binder binder, Object[] parameters,
CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:line
65
step_remove_effects is not a valid script_flag name in Data for TB\Map
Packs\warlords test demo\Terrain\grassland.txt on line 9
Didn't find a script flag step_remove_effects for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String
fileType, String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj,
ParsedList pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line
132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String
name, Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo
mpi, Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr
dwComponentID, Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object
obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
BindingFlags invokeAttr, Binder binder, Object[] parameters,
CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:line
65
step_remove_effects is not a valid script_flag name in Data for TB\Map
Packs\warlords test demo\Terrain\heavy fortification.txt on line 11
Didn't find a script flag step_remove_effects for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String
fileType, String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj,
ParsedList pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line
132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String
name, Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo
mpi, Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr
dwComponentID, Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object
obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
BindingFlags invokeAttr, Binder binder, Object[] parameters,
CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:line
65
step_remove_effects is not a valid script_flag name in Data for TB\Map
Packs\warlords test demo\Terrain\hills.txt on line 15
Didn't find a script flag step_remove_effects for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String
fileType, String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj,
ParsedList pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line
132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String
name, Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo
mpi, Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr
dwComponentID, Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object
obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
BindingFlags invokeAttr, Binder binder, Object[] parameters,
CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:line
65
step_remove_effects is not a valid script_flag name in Data for TB\Map
Packs\warlords test demo\Terrain\light fortification.txt on line 11
Didn't find a script flag step_remove_effects for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String
fileType, String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj,
ParsedList pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line
132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String
name, Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo
mpi, Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr
dwComponentID, Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object
obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
BindingFlags invokeAttr, Binder binder, Object[] parameters,
CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:line
65
step_remove_effects is not a valid script_flag name in Data for TB\Map
Packs\warlords test demo\Terrain\martial field.txt on line 7
Didn't find a script flag step_remove_effects for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String
fileType, String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj,
ParsedList pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line
132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String
name, Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo
mpi, Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr
dwComponentID, Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object
obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
BindingFlags invokeAttr, Binder binder, Object[] parameters,
CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:line
65
step_remove_effects is not a valid script_flag name in Data for TB\Map
Packs\warlords test demo\Terrain\ore deposit.txt on line 9
Didn't find a script flag step_remove_effects for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String
fileType, String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj,
ParsedList pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line
132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String
name, Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo
mpi, Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr
dwComponentID, Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object
obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
BindingFlags invokeAttr, Binder binder, Object[] parameters,
CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:line
65
step_remove_effects is not a valid script_flag name in Data for TB\Map
Packs\warlords test demo\Terrain\road.txt on line 9
Didn't find a script flag step_apply_effects for file type terrain
at Ian.CoreLogic.AnnounceStackTrace() in
C:\Data\Recent\Games\Core\CoreLogic.cs:line 54
at Ian.GameParserLogic.GetSFD(IHaveParserStuff ent, String
fileType, String sfdName, FileAndLine fal) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 141
at Ian.GameParserLogic.SetValueFromScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, String fileType, Flag flag) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 84
at Ian.GameParserLogic.ParseScriptFlag(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 76
at Ian.GameParserLogic.ParseScriptFlagList(IHaveParserStuff ent,
IHaveScriptFlags obj, ParsedList pl, String fileType) in
C:\Data\Recent\Games\GameEngine\GameParserLogic.cs:line 58
at Ian.Terrain.HandleList(IHaveParserStuff ent, Terrain obj,
ParsedList pl) in C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line
132
at Ian.Terrain.Parse10(IHaveParserStuff ent, ParsedList pl, String
name, Dictionary`2 defaultFlags) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 125
at Ian.Terrain.Parse(MyParserStreamReader sr, String name) in
C:\Data\Recent\Games\TacticalBattle\Terrain.cs:line 82
at Ian.TBHM.LoadMap(String mapPath, String basePath, MapPackInfo
mpi, Boolean& success) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 248
at Ian.TBHM.LoadMapFromKey(String packName, String mapName) in
C:\Data\Recent\Games\TacticalBattle\TBHelperMethods.cs:line 94
at Ian.MapMenu.Process(TBClientWorld ent) in
C:\Data\Recent\Games\TacticalBattle\TBStates\MapMenu.cs:line 66
at Ian.SceneMachine`1.Process(T ent) in
C:\Data\Recent\Games\GameEngine\SceneMachine.cs:line 66
at Ian.TBGameLoop.InnerSingleLoop(TBClientWorld ent,
QueuedGameInput formInput) in
C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line 57
at Ian.GameLoopLogic.RunLoops[TWorld](TWorld ent, QueuedGameInput
formInput, Action`2 runSingleLoop, Double totalElapsedSeconds, Double
fixedTimeStep) in
C:\Data\Recent\Games\GameEngine\GameLoopLogic.cs:line 31
at Ian.TBGameLoop.RunLoops(TBClientWorld ent, QueuedGameInput
formInput) in C:\Data\Recent\Games\TacticalBattle\TBGameLoop.cs:line
23
at Ian.GameWindow`1.RunGameLoop() in
C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 135
at Ian.GameWindow`1.GameLoopTimer_Tick(Object sender, EventArgs e)
in C:\Data\Recent\Games\GameEngine\GameWindow.cs:line 182
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr
dwComponentID, Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32
reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Ian.TBStartup.RunMainLogic() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 76
at Ian.TBStartup.PerformStandardStartup() in
C:\Data\Recent\Games\TacticalBattle\TBStartup.cs:line 22
at Ian.Stub.TB()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[]
arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object
obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj,
BindingFlags invokeAttr, Binder binder, Object[] parameters,
CultureInfo culture)
at System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters)
at AssemblyLoader.AssemblyLoader.CallMethod(String dllName, String
typeName, String methodName) in
C:\Data\Dev\Mine\New\2010\AssemblyLoader\AssemblyLoader\AssemblyLoader.cs:line
65
step_apply_effects is not a valid script_flag name in Data for TB\Map
Packs\warlords test demo\Terrain\woodlands.txt on line 16
On 3/23/17, Allan Thompson <allan1.thompson@xxxxxxx> wrote:
Ok....below is a warlords test/demo for what could turn into the new
warlords
map pack.
Please give it a shot, and give me any input good or bad. The thing in
question is the way structures are built and how to work around the a's
limitations for something pretty complex like this.
There is a user guide to hopefully give you some heads up.
This is not a full fledged faction. There is only about half the
structures
available, and only two partial factions are represented at the moment.
So let me know what you think. Then I can continue from there.
Thanks for your help.
https://dl.dropboxusercontent.com/u/68028683/warlords%20test%20demo.zip
"The truth will make you free"
Jesus Christ of Nazareth 33AD
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Download the latest dev version of Tactical Battle here:
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Or by visiting the list page at
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Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip
-----
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ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject field.
Or by visiting the list page at //www.freelists.org/list/ian-reeds-games
Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip
-----
You can unsubscribe from this list by sending email to
ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject field.
Or by visiting the list page at //www.freelists.org/list/ian-reeds-games
Download the latest dev version of Tactical Battle here:
http://blindaudiogames.com/downloads/Tactical%20Battle%20Dev.zip