That's brilliant. Thank you!
I am actually getting some ground work on an old sighted game called Dungeon
Keeper. The units there use luck for extra attackes and the like.
Thanks for the help!
al
-----Original Message-----
From: ian-reeds-games-bounce@xxxxxxxxxxxxx
[mailto:ian-reeds-games-bounce@xxxxxxxxxxxxx] On Behalf Of Keith
Sent: Saturday, February 25, 2017 2:11 PM
To: ian-reeds-games@xxxxxxxxxxxxx
Subject: [ian-reeds-games] Re: unlucky with luck...
I have an idea.
Give all the skills the char uses a self effects flag, then makes a 0
duration hidden effect to go in that self_effects flag.
Then give that effect a flag that inflicts 0r1 of a point, give the char
1 of that point and put an at_zero flag on that points and connect it to
an effect which restores both this point and gives the char an extra
attack point.
On 17/02/17 3:19 PM, Allan Thompson wrote:
Hey Guys,an
I need something that I don't think I can make happen, unless someone has
idea.second
I want a character to have a luck percentage chance. So when they attack,
there is percentage that allows them to regain a point to allow for a
attack.possible
In a way, it is criticial hit in reverse.
I have tried several things and scripts. I am really unsure if it is
to do without something new.the
What I have tried is critical hit with a tile effect that woud hopefully
splash to the attacker .
I tried source effects after damage with percentage and it did not work. I
was hoping the source would recover a point after hitting ealth, meaning
effect that should have taken weffect. I used the percentage as indicatedbut
it just wasn't happening.ian-reeds-games-request@xxxxxxxxxxxxx with 'unsubscribe' in the Subject
Really, the reverse critical hit that allows an effect to effect the
attacker would probably work best if that wee possible...
Anyone have any thoughts or ideas?
Thanks in advance.
al
"The truth will make you free"
Jesus Christ of Nazareth 33AD
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