[openbeos] Re: [sort of OT,flame-ish] Re: Re: AW: Re: AW: Locale Kit
- From: "Axel Dörfler" <axeld@xxxxxxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Tue, 23 Dec 2003 15:01:33 +0100 CET
Pascal Goguey <pascal@xxxxxxxxxx> wrote:
> Unicode spans actually (at least the last version I have seen a few
> months ago,
> 3,2??) between 0 and approximately 110000 (roughly 20+ bits).
> The characters are under 2^20, and the extra 10000 are characters to
> be
> used
> privately. They are unassigned, and any application can set up its
> own
> control
> characters. That's basically the idea. There are other private areas
> under 2^20
> and even under 2^16, this one I know: from E000 to F8FF.
> For more info, there is a Unicode home page.
> As for the 4 bytes, maybe you were talking about UTF32, not Unicode.
Sorry, I didn't want to give the impression that all possible 4 byte
values are actually assigned characters. I just wanted to point out
that UTF-8 is not restricted to 4 bytes anymore, and that UCS-16 cannot
represent all valid characters.
Thanks for the info anyway! :-)
Bye,
Axel.
- References:
- [openbeos] Re: [sort of OT, flame-ish] Re: Re: AW: Re: AW: Locale Kit
- From: Pascal Goguey
Other related posts:
- » [openbeos] Re: [sort of OT,flame-ish] Re: Re: AW: Re: AW: Locale Kit
- » [openbeos] Re: [sort of OT,flame-ish] Re: Re: AW: Re: AW: Locale Kit
- » [openbeos] Re: [sort of OT,flame-ish] Re: Re: AW: Re: AW: Locale Kit
- [openbeos] Re: [sort of OT, flame-ish] Re: Re: AW: Re: AW: Locale Kit
- From: Pascal Goguey