[openbeos] Re: resource files, application signatures, and icons
- From: Tyler Dauwalder <tyler@xxxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Mon, 30 Sep 2002 00:57:25 -0700
Here's my 2 cents on the matter :-)
Resource files: Having a text based format seems like a better idea
than binary if it's not going to take too much time to get one set up,
at the very least due to CVS history and ease of browsing/searching.
Attribute database vs. filestream database: The current mime database
is a joy to work with. It would take a lot of work to make a file
format version that was as easy to use, and when all was said and done,
not only would the code would be considerably more complex, I imagine
it would also be slower. I would not vote for such a change.
Resource/Attribute files => distro database: If we want to build a mime
database to include under distro/, my vote is for using the same
implementation that the system uses, as it will cut down on the chance
that some little oversight will cause things to be stored differently
than expected.
At the moment, OBOS::BMimeType is retargetable, but only at compile
time (for example, OBOS::BMimeType currently works with a database at
~/config/settings/obos_mime instead of ~/config/settings/beos_mime). I
don't like the idea of making BMimeType itself dynamically
retargetable, as there are things the database manager in the registrar
keeps track of that would have to be ignored for calls that weren't
being made on the actual database; I don't think the overhead is worth
it for something that's probably only going to be used during our
build.
However, it would be reasonably easy for me to make up some
{get,set}_[whatever_mime_attribute_suits_your_fancy]() functions that
only read/write data to which you could specify a different database
location. One could then write a program that simply takes a given
resource file/attribute file and writes the appropriate information
into a separate database somewhere under current/distro/.
Furthermore, I'm actually planning on sprucing up
create_app_meta_mime() a bit to more completely address all available
(and applicable) information in a given application's attributes and
resources (the R5 implementation does surprisingly little), so whoever
ended up writing such a tool could probably lift most of the necessary
code from there, assuming you don't mind waiting for me to get around
to finishing it. I might even offer to write said tool, but no promises
yet. :-)
As to using setmime -dump, that reads out of your own database, so
you'd have to write everything of interest to your own database and
*then* run setmime -dump on all the types of interest, at which point
you'd only have a script of setmime calls and not a genuine database.
So if you really wanted a separate database (which I think is the
better idea), you'd have to make setmime retargetable as well, and by
then I think you've probably done more work than just converting from
resources/attributes directly to a database.
-Tyler
- Follow-Ups:
- [openbeos] Re: resource files, application signatures, and icons
- From: Ingo Weinhold
- References:
- [openbeos] Re: resource files, application signatures, and icons
- From: Ingo Weinhold
Other related posts:
- » [openbeos] resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- » [openbeos] Re: resource files, application signatures, and icons
- [openbeos] Re: resource files, application signatures, and icons
- From: Ingo Weinhold
- [openbeos] Re: resource files, application signatures, and icons
- From: Ingo Weinhold