[openbeos] Re: mov reader
- From: "David McPaul" <dmcpaul@xxxxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Thu, 16 Jun 2005 08:37:03 +1000 EST
On Wed, 15 Jun 2005 16:59:42 +0200 CEST "Axel DÃrfler" <axeld@pinc-
software.de> said
> "David McPaul" <dmcpaul@xxxxxxxxxxxxxx> wrote:
> > Whenever this message appears
> > _SoundPlayNode::SendNewBuffer, event scheduled much too late,
> > lateness
> > is 35874
> >
> > The cpu goes to maximum and the mouse stops moving. On some movies
> > you
> > get enough mouse samples to do things but on other movies your
> > pretty
> > screwed. Take that as fair warning.
>
> That doesn't sound too well, and could also point to problems in the
> Media Kit iself, not only in your code. Marcus?
A further look I found that a thread called "<MovieName> control" gets
given priority 110 and this thread is taking the CPU time, the mouse
thread is only priority 104.
I will look for where this thread is started from.
Ultimately, the cpu issue is my code or something my code is doing to
confuse the audio output. But I am not sure a media control should
have such a high priority.
Cheers
David
--
It is true that if your paperboy throws your paper into the bushes for
five straight days it can be explained by Newton's Law of Gravity. But
it takes Murphy's law to explain why it is happening to you.
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- [openbeos] Re: mov reader
- From: Axel Dörfler
- [openbeos] Re: mov reader
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