[openbeos] Re: lib for CDaudio_* functions?

Hi again,

Since I nailed all rendering faults in both Quake1 and Quake 2 now, I 
am going to release (minor tweaked) Q1 on bebits somehow (so it works 
correctly.)
It would be cool if the CD functions would work (they did work in 
V0.71). I'll leave it upto someone else to add networking support 
though.

Anyway: I'm glad I tried all this: Those bugs I nailed were in the 
original UtahGLX driver, and they were hard to track down (some 30 
hours work..)

Both Q1 and Q2 are looking neat over here!

Rudolf.



> Rudolf wrote:
> > Hi Darkwyrm,
> > 
> > Thanks again.
> > 
> > Looks like that file is missing, there's only a header. I could 
> > also 
> > convert using SDL I guess, but I'll just forego CDaudio support for 
> > now.
> > The main reason I am looking at that game is finding bugs in the 
> > driver 
> > anyway. Besides, I guess not that many people have the original CD 
> > anyway :)
> > 
> > Thanks for the hints!
> When I get home later today I'll e-mail you off-list and get you 
> going.
> 
> --DarkWyrm
> 
> 


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