[openbeos] Re: lib for CDaudio_* functions?
- From: "Rudolf" <drivers.be-hold@xxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Fri, 24 Feb 2006 23:11:30 +0100 CET
Hi again,
Since I nailed all rendering faults in both Quake1 and Quake 2 now, I
am going to release (minor tweaked) Q1 on bebits somehow (so it works
correctly.)
It would be cool if the CD functions would work (they did work in
V0.71). I'll leave it upto someone else to add networking support
though.
Anyway: I'm glad I tried all this: Those bugs I nailed were in the
original UtahGLX driver, and they were hard to track down (some 30
hours work..)
Both Q1 and Q2 are looking neat over here!
Rudolf.
> Rudolf wrote:
> > Hi Darkwyrm,
> >
> > Thanks again.
> >
> > Looks like that file is missing, there's only a header. I could
> > also
> > convert using SDL I guess, but I'll just forego CDaudio support for
> > now.
> > The main reason I am looking at that game is finding bugs in the
> > driver
> > anyway. Besides, I guess not that many people have the original CD
> > anyway :)
> >
> > Thanks for the hints!
> When I get home later today I'll e-mail you off-list and get you
> going.
>
> --DarkWyrm
>
>
- References:
- [openbeos] Re: lib for CDaudio_* functions?
- From: DarkWyrm
Other related posts:
- » [openbeos] lib for CDaudio_* functions?
- » [openbeos] Re: lib for CDaudio_* functions?
- » [openbeos] Re: lib for CDaudio_* functions?
- » [openbeos] Re: lib for CDaudio_* functions?
- » [openbeos] Re: lib for CDaudio_* functions?
- » [openbeos] Re: lib for CDaudio_* functions?
- » [openbeos] Re: lib for CDaudio_* functions?
- » [openbeos] Re: lib for CDaudio_* functions?
- [openbeos] Re: lib for CDaudio_* functions?
- From: DarkWyrm