[openbeos] Re: ideas for SoC
- From: Michael Phipps <mphipps1@xxxxxxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Sun, 25 Mar 2007 12:41:22 -0400
Ari Haviv wrote:
Well to give Palm as an example a haiku for a pda would mean
1) no floating point. this will especially affect appserver
Sure, although there are a number of ways that this can be worked around
fairly easily. A fixed point Float class, for example.
2) a whole new "tracker"
Sure.
3) a file system based on smaller amounts of flash ram probably won't be
BeFS
Smaller? Eh. My R5 hard drive is 8gb. There are usb drives bigger than that
at my local Walmart. :-D
4) all the real fun stuff such as media kit probably won't fit or be
requested
Why not? Lots of people want to watch movies on their PDA/phone.
5) and of course the kernel port to arm
Sure.
Be (and then while in Palmsource) spent a lot of money just to focus
on these issues and came up with BeIA and Cobalt. They didn't really
get far. :(
The hardware wasn't really ready, nor was the market. When the hardware is
really expensive and it barely works for the users intended purpose, that
is not usually a good recipe.
Compare with today - a low voltage 1ghz processor with 1gb ram, 8gb
storage, 640x400 lcd, 8hours battery life would be high end, but probably
not more than an iPhone. :-D
PS3 ---or PS4 would be a closer match for a real haiku platform sure
but you'd be dependent on Sony. They did give us the evilla but ummm
hmmm well it was something!
:)
PS3 would be a really interesting platform.
- References:
- [openbeos] Re: ideas for SoC
- From: Mathew Schofield
- [openbeos] Re: ideas for SoC
- From: François Revol
- [openbeos] Re: ideas for SoC
- From: Ari Haviv
- [openbeos] Re: ideas for SoC
- From: Michael Phipps
- [openbeos] Re: ideas for SoC
- From: Ari Haviv
Other related posts:
- » [openbeos] ideas for SoC
- » [openbeos] Re: ideas for SoC
- » [openbeos] Re: ideas for SoC
- » [openbeos] Re: ideas for SoC
- » [openbeos] Re: ideas for SoC
- » [openbeos] Re: ideas for SoC
- » [openbeos] Re: ideas for SoC
- » [openbeos] Re: ideas for SoC
- » [openbeos] Re: ideas for SoC
- » [openbeos] Re: ideas for SoC
- » [openbeos] Re: ideas for SoC
- » [openbeos] Re: ideas for SoC
- » [openbeos] Re: ideas for SoC
- » [openbeos] Re: ideas for SoC
- » [openbeos] Re: ideas for SoC
- » [openbeos] Re: ideas for SoC
- » [openbeos] Re: ideas for SoC
- » [openbeos] Re: ideas for SoC
Well to give Palm as an example a haiku for a pda would mean 1) no floating point. this will especially affect appserver
2) a whole new "tracker"
5) and of course the kernel port to arm
Be (and then while in Palmsource) spent a lot of money just to focus on these issues and came up with BeIA and Cobalt. They didn't really get far. :(
PS3 ---or PS4 would be a closer match for a real haiku platform sure but you'd be dependent on Sony. They did give us the evilla but ummm hmmm well it was something! :)
- [openbeos] Re: ideas for SoC
- From: Mathew Schofield
- [openbeos] Re: ideas for SoC
- From: François Revol
- [openbeos] Re: ideas for SoC
- From: Ari Haviv
- [openbeos] Re: ideas for SoC
- From: Michael Phipps
- [openbeos] Re: ideas for SoC
- From: Ari Haviv