[openbeos] Re: haiku.image with developer tools and co

On Fri, Mar 28, 2008 at 1:59 PM, Gerald Zajac <zajacg@xxxxxxxxxxxxx> wrote:
>  I've used the makefile engine in both BeOS and Zeta, and I find that the
>  Zeta makefile engine to be a much better engine.  For example, the Zeta
>  makefile engine keeps track of file dependencies, and if a header file
>  is changed it will automatically rebuild the files that include the
>  respective header file if the simple command "make" is entered.

The Jamfle-engine will work like this too without any extra work
because this is how jam works. Since jam is the official Haiku build
tool I think the Jamfile-engine is a better choice for building Haiku
applications, rather than creating another makefile-engine. Though if
someone outside the project decides to do the work, that is fine by
me.

At the end of the day we just need something that makes it easy to
build Haiku applications.

FYI the JamMin applications puts a graphical front end on my
Jamfile-engine, and therefore provides some BeIDE-like functionality.

http://www.haikuware.com/view-details/development/ides/jammin
http://dev.osdrawer.net/projects/jammin/

Regards,
Ryan

Other related posts: