[openbeos] Re: haiku.image with developer tools and co
- From: "Ryan Leavengood" <leavengood@xxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Fri, 28 Mar 2008 11:14:40 -0400
On Fri, Mar 28, 2008 at 10:11 AM, Ingo Weinhold <ingo_weinhold@xxxxxx> wrote:
>
> > the other is, beos have a nice makefile engine, have haiku gcc this too ?
> > (a jamfile-engine for apps are nice too :-) )
>
> We don't have a makefile engine yet. I suppose we want one, though.
Back in 2003 when I first got involved with Haiku I wrote a
Jamfile-engine and some newsletter articles describing it and the use
of Jam. As I recall there were a few bugs so it might be worth having
the Jam experts (ahem Ingo) look over it, but in general it should be
pretty usable. Though there is probably a lot of things from the Haiku
build system that could be ported over to improve the Jamfile-engine.
The articles were migrated to the current web-site:
http://www.haiku-os.org/documents/dev/the_art_of_jamming_all_parts
Obviously I never wrote part 3...
Here is a direct link to the Jamfile-engine, still hosted on sourceforge ;)
http://open-beos.sourceforge.net/samples/Jamfile-engine.zip
Regards,
Ryan
- Follow-Ups:
- [openbeos] Re: haiku.image with developer tools and co
- From: Jorge G. Mare
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- [openbeos] haiku.image with developer tools and co
- From: Ralf Schuelke
- [openbeos] Re: haiku.image with developer tools and co
- From: Ingo Weinhold
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- » [openbeos] Re: haiku.image with developer tools and co
- » [openbeos] Re: haiku.image with developer tools and co
- » [openbeos] Re: haiku.image with developer tools and co
- [openbeos] Re: haiku.image with developer tools and co
- From: Jorge G. Mare
- [openbeos] haiku.image with developer tools and co
- From: Ralf Schuelke
- [openbeos] Re: haiku.image with developer tools and co
- From: Ingo Weinhold