> > François Revol wrote: > > >>> Although Rudolf is missing these days, I am really > > > > > curios: > > >>> Can we use nVidia's 3D drivers for Linux in > > > > > Haiku+ > > >>>MESA? > > >> > > >>From memory, its theorethically possible, but it would need some > > > > of > > >>the source from nVidia (the OS compat layer). The Binary drivers > > >>would > > >>need a huge DRI compatibility layer, which would basically start > > >>turning the app_server into X.... > > >> > > > > > > DRI is in no way tied to XFree. > > > I and others have been looking at DRI for quite some time already > > > anyway... > > > The toughest part will be making a drm driver. > > > > Any results so far? > > > Not yet, lot of other stuff to do. > But I fixed some things in MESA and Philippe is as well, which is > needed for DRI. BTW, I'm waiting the reply of my Developer CVS access to Mesa3D source repository request. I've several patches to apply to Mesa3D BeOS port, wich fix several broken stuffs, as: - Moved to main build system (read: "$ make beos" will build everything it can!) - GLUT build again, updating to 3.7 in progress... - Several demos, redbook and others sampls now build too - Bugs fixes on BGLView (thanks to bugs reporters!) - And a major redesign of the BGLView / Mesa binding is in progress, moving into add-ons the GL renderers, starting with the current Mesa powered software renderer. AFAIK, Rudolf start to look / show interest at 3D acceleration support, when François looks at DRI/DRM portability. Somewhere, we should all meet at cross road. Maybe supporting DRM and DRI API is the fastest way to go, maybe it's the hardest, dunno yet. One already know that none will be easy :-\ So, Haiku don't have an OpenGL team, but anyway this team make some progress too ;-) - Philippe -- Fortune Cookie Says: "To vacillate or not to vacillate, that is the question ... or is it?"