[openbeos] Re: app_server compatibility?

> Adi Oanca <adioanca@xxxxxxxxxxxxxx>:
> >
> > Mikael Jansson wrote:
> > >>(between us: don't you think that if we would've had a functional 
> > >>BButton, we showed it to the world?)
> > >>
> > > 
> > > Of course, but I wouldn't expect a stub to crash.  Even if it 
> > > doesn't 
> > > do anything, the draw_32_to_32() function isn't a part of 
> > > BButton, 
> > > right?
> > 
> >     Nope. As you see it's a part of Blitter class.
> > 
> >     What's a stub? A stub is a simple BWindow class.
> >     BButton requires a lot of functionality.
> > 
> Okay, I assumed that whatever functions not implemented would be 
> nops, 
> and not crash-ops. :)
The app_server is just plain hard. Lots of stuff to do and not enough 
time and people to do it all very quickly. :( Just for the sake of 
reference, though, it *is* possible to a very simple application and 
amazingly enough have it sort of run. My test app that I use right 
alongside the server is a BApplication which just creates 3 BWindows. 
You can even hit the close button and have them disappear. You can move 
them around and have everything (for the most part) draw correctly. I 
know it sometimes seems like the app_server seems to be in a state of 
suspended animation, but it's not. Things tend to be a lot like Michael 
Phipps has talked about the kernel -- _so_ much has to be done to see 
even the simplest of things. Rest assured that when Really Cool Things 
happen, everyone will know about it. :)

--DarkWyrm

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