[openbeos] Re: app_server compatibility?
- From: "DarkWyrm" <bpmagic@xxxxxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Mon, 30 Aug 2004 17:44:32 -0400 EDT
> Adi Oanca <adioanca@xxxxxxxxxxxxxx>:
> >
> > Mikael Jansson wrote:
> > >>(between us: don't you think that if we would've had a functional
> > >>BButton, we showed it to the world?)
> > >>
> > >
> > > Of course, but I wouldn't expect a stub to crash. Even if it
> > > doesn't
> > > do anything, the draw_32_to_32() function isn't a part of
> > > BButton,
> > > right?
> >
> > Nope. As you see it's a part of Blitter class.
> >
> > What's a stub? A stub is a simple BWindow class.
> > BButton requires a lot of functionality.
> >
> Okay, I assumed that whatever functions not implemented would be
> nops,
> and not crash-ops. :)
The app_server is just plain hard. Lots of stuff to do and not enough
time and people to do it all very quickly. :( Just for the sake of
reference, though, it *is* possible to a very simple application and
amazingly enough have it sort of run. My test app that I use right
alongside the server is a BApplication which just creates 3 BWindows.
You can even hit the close button and have them disappear. You can move
them around and have everything (for the most part) draw correctly. I
know it sometimes seems like the app_server seems to be in a state of
suspended animation, but it's not. Things tend to be a lot like Michael
Phipps has talked about the kernel -- _so_ much has to be done to see
even the simplest of things. Rest assured that when Really Cool Things
happen, everyone will know about it. :)
--DarkWyrm
- References:
- [openbeos] Re: app_server compatibility?
- From: Mikael Jansson
Other related posts:
- » [openbeos] app_server compatibility?
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- » [openbeos] Re: app_server compatibility?
- » [openbeos] Re: app_server compatibility?
- » [openbeos] Re: app_server compatibility?
- [openbeos] Re: app_server compatibility?
- From: Mikael Jansson