[openbeos] Re: RealPlayer going opensource
- From: "Axel Dörfler" <axeld@xxxxxxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Wed, 06 Nov 2002 15:22:12 +0100 CET
Finn Bastiansen <finn@xxxxxxxxxxxxx> wrote:
> seems you are right; I just read the announcement at beunited and
> thought
> that taking over the development of the Helix client would cover
> everything
> including the codecs, maybe after negotiations with Real Networks.
> Nothing
> was said about that at beunited.org, though.
Well, when we support the codec API from the player, there is no reason
why we can't use those close sourced codecs.
Since Helix is platform independent, I don't think they will make many
system calls... :-)
Adios...
Axel.
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- [openbeos] Re: RealPlayer going opensource
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- » [openbeos] Re: RealPlayer going opensource
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- » [openbeos] Re: RealPlayer going opensource
- » [openbeos] Re: RealPlayer going opensource
- » [openbeos] Re: RealPlayer going opensource
- » [openbeos] Re: RealPlayer going opensource
- » [openbeos] Re: RealPlayer going opensource
- » [openbeos] Re: RealPlayer going opensource
- » [openbeos] Re: RealPlayer going opensource
- » [openbeos] Re: RealPlayer going opensource
- [openbeos] Re: RealPlayer going opensource
- From: Finn Bastiansen
- [openbeos] Re: RealPlayer going opensource
- From: François Revol
- [openbeos] Re: RealPlayer going opensource
- From: Finn Bastiansen