[openbeos] Re: Radeon problems

Hi Jérôme,

I also think that rebuilding *.a files when a source file changes is better 
than updating, to make sure that old symbols (which no longer have any 
sourcefile, because of deleting or renaming, are removed.

Whats the HAIKU_ARFLAGS for? I think those -cru shouldn't be used.

regards
Marcus


----- Original Nachricht ----
Von:     Jérôme DUVAL <korli@xxxxxxxx>
An:      openbeos@xxxxxxxxxxxxx
Datum:   26.04.2006 12:45
Betreff: [openbeos] Re: Radeon problems

> Axel Dörfler a écrit :
> 
> >Jérôme DUVAL <korli@xxxxxxxx> wrote:
> >  
> >
> >> We could force the recreation of the 
> >>archive 
> >>(changing ar options used and activating NOARUPDATE)
> >>    
> >>
> >
> >Thanks for the explanation. While I don't think it's necessary to fix 
> >it for this type of changes (although it would certainly be nice), I 
> >have often similar issues without having renamed a file first.
> >  
> >
> I agree. Though this change could fix them altogether because it would 
> simplify the underlying actions used by Jam.
> Feel free to test this change (which overrides defaults) :
> 
> Index: build/jam/BuildSetup
> ===================================================================
> --- build/jam/BuildSetup        (revision 17231)
> +++ build/jam/BuildSetup        (working copy)
> @@ -35,7 +35,13 @@
>         include libgccObjects ;
>  }
> 
> +HAIKU_ARFLAGS = "cru" ;
> 
> +actions together piecemeal Archive
> +{
> +       $(AR) $(<) $(>)
> +}
> +
>  # supported debug levels
>  HAIKU_DEBUG_LEVELS = 0 1 2 3 4 5 ;
> 
> Bye,
> Jérôme
> 
> 
> 

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