[openbeos] Re: Patch: Prettifying the default decorator

Darn me, I forgot to add the reference.

[1] selected menuitems blinked in OS9. In OSX, the blinking was reduced to
only once (iirc) instead of the OS9 where they blinked like 3 or 4 times.


Thom Holwerda
---
Managing editor at http://www.osnews.com


> -----Original Message-----
> From: openbeos-bounce@xxxxxxxxxxxxx [mailto:openbeos-
> bounce@xxxxxxxxxxxxx] On Behalf Of Thom Holwerda
> Sent: Sunday, February 25, 2007 3:59 PM
> To: openbeos@xxxxxxxxxxxxx
> Subject: [openbeos] Re: Patch: Prettifying the default decorator
> 
> > Curtis Wanner wrote:
> > > Then you fail to recognize the goals of this project.  The OS is to
> > > be
> > > functional above all else, not just look "pretty".  I never said
> > > graphical
> > > design is not a part of it, but it seems both you and Thomas seem
> to
> > > have an
> > > idea that graphical design has the highest priority in UI design.
> It
> > > doesn't.
> >
> > Definitely, I would even go as far to say that UI design has almost
> > nothing to do with graphical design, similar as software design has
> > nothing to do with either one.
> > They may interact, and they share a creative process, but that's it.
> 
> This whole concept is much easier to understand if we start using
> different
> terminology. I personally always make the following distinction:
> 
> I) UI design: the *behavioural* part. This answers practical questions
> like
> "what key combination closes a window", "what combination opens a new
> document", "what happens when I double right-click click the titlebar",
> that
> sort of thing.
> 
> II) GUI design: the *graphical* part of the story. This answers
> questions
> like "what should the close window button look like", "what shade of
> yellow
> must the tabs be", etc.
> 
> However, not every question perfectly fits into either category.
> Consider
> the following question: "should menuitems, when clicked, blink [1] as a
> confirmation?" This question fits into BOTH categories, and in act,
> there
> are lots of these ambiguous questions when it comes to (G)UI design.
> 
> In short, I do not agree with your statement that "UI design has almost
> nothing to do with graphical design". They are completely dependant on
> one
> another. A decision in GUI design can NOT be taken without considering
> its
> implications on the UI design side, and vice versa.
> 
> 
> Thom Holwerda
> ---
> Managing editor at http://www.osnews.com



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