[openbeos] Re: OpenGL Kit for R1? (fwd)
- From: Andrew Edward McCall <mccall@xxxxxxxxxxxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Sat, 27 Jul 2002 12:50:58 +0000
On Friday 26 July 2002 14:37, you wrote:
> > What start as just a fun challenge to me turn out to be something
> > OpenBeOS project could find productive: I've a first alpha-quality
> > port of latest Mesa code to BeOS.
>
> Congratulations. Sounds like a good start for keeping the possibility
> of doing 3D alive in OpenBeOS.
Call me dumb for asking this - but does this make it easier/harder/just the
same for us to get hardware acceleration working now?
Will it make it any easier porting open source Linux 3D Hardware Accelerated
Drivers?
Are there any :)
Thanks
Andrew
- References:
- [openbeos] Re: OpenGL Kit for R1? (fwd)
- From: Alexander G. M. Smith
Other related posts:
- » [openbeos] OpenGL Kit for R1? (fwd)
- » [openbeos] Re: OpenGL Kit for R1? (fwd)
- » [openbeos] Re: OpenGL Kit for R1? (fwd)
- » [openbeos] Re: OpenGL Kit for R1? (fwd)
- » [openbeos] Re: OpenGL Kit for R1? (fwd)
- » [openbeos] Re: OpenGL Kit for R1? (fwd)
- » [openbeos] Re: OpenGL Kit for R1? (fwd)
- » [openbeos] Re: OpenGL Kit for R1? (fwd)
- » [openbeos] Re: OpenGL Kit for R1? (fwd)
- » [openbeos] Re: OpenGL Kit for R1? (fwd)
- [openbeos] Re: OpenGL Kit for R1? (fwd)
- From: Alexander G. M. Smith