[openbeos] Re: OpenGL
- From: David Sowsy <dsowsy@xxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Fri, 16 Nov 2001 18:54:58 -0500 (EST)
> Personally, I agree with David - I think it'd be a good idea to port Mesa
> (assuming license compatibility) and technical feasibility, but that we
> should also have an API that wraps OpenGL so that people can optionally use
> a more familiar (Be-like) API.
Mesa is GPL'ed. It doesn't have to be part of our project, but that's not
to say that someone couldn't build it when we are done. The last verson
I successfully got built I believe was a 3.2 beta on Intel in R4, a couple
years ago and I recall tossing emails back and forth with Duncan Wilcox on
that.
> David has made mention of 3DKit, which we can
> perhaps rebuild into its former glory, albeit as a part of the game kit
> overall, or we can strike out into new territory.
Whoa, whoa...It really never made it to a 'stage of glory'.
It was just an idea.
> If, by the time the R5 classes are done, no one has looked at OpenGL then
> I'll give it a shot myself. <famous last words>After all, how hard could it
> be to port Mesa?</famous last words>
>
> :)
>
> Rob
>
>
>
- Follow-Ups:
- [openbeos] Re: OpenGL
- From: Erik Jakowatz
- References:
- [openbeos] Re: OpenGL
- From: Robert Medeiros
Other related posts:
- » [openbeos] OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- » [openbeos] Re: OpenGL
- [openbeos] Re: OpenGL
- From: Erik Jakowatz
- [openbeos] Re: OpenGL
- From: Robert Medeiros