[openbeos] OT: Gnash
- From: Finn Bastiansen <beos@xxxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Tue, 19 Sep 2006 18:13:27 +0200
Hi all,
as this list probably targets the biggest BeOS developers audience (but
additionally an existing Flash/Gnash player might also affect the success
of Haiku at the time of release), I thought it would be okay to send it to
this list: I just found by chance that Gnash, GNU's Flash player, adds an
AGG rendering backend:
http://lists.gnu.org/archive/html/gnash-dev/2006-09/msg00016.html
http://lists.gnu.org/archive/html/gnash-dev/2006-09/msg00025.html
(I do not fully understand the architecture of the project, as the first
link announces the replacement of DirectFB, while the second link states
that now OpenGL will not be necessary any more. However ...)
This should make a BeOS/Haiku port more likely, as an AGG port to BeOS has
already been done by stippi, as you all know. OpenGL as a backend would
have been really slow on BeOS, I presume, as long as there is no hardware
acceleration.
A big hurdle to overcome might be the gstreamer libray, however (which is
planned to be used for sound and video support). Don't know about that. It
seems to be quite large; on the other hand, it only depends on libxml2 and
Glib, according to the home page.
There are quite some more library dependencies for Gnash but they are
mostly dependencies of GtkGlExt, which is just "an optional package to be
used instead of SDL", as the website states:
http://www.gnu.org/software/gnash/manual/gnash.html#codedepend
Greetings,
Finn
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