Jasse Jansson wrote:
On onsdag, januari 9, 2002, at 12:40 , Roman Stepanov wrote:
DarkWyrm wrote:
I've been thinking about R2 having multiple-monitor support, but I'm not exactly sure about what the interface should be. Be never reached
like to know what the developer community thinks. Which seems to be the best idea, or is there a better solution?I think that stretching a single workplace to many monitors would be great for gamers (like me ;)) and having separate workplaces would be nice for delevopers and CAD/CAM apps. So both options implemented would be great!
--DarkWyrm
Hmm, a game that runs in "widescreen" mode. Nice idea. But there is at least one issue with that. I assume that you will have one gfx card on the AGP bus, right. There is only one AGP slot available i a computer. That means that the other one has to use a PCI slot. If/when obos will support 2/4x AGP bus speeds, you might notice some artifacts on the monitor that runs the PCI card when you try to run the game at high resolutions, lotsa colors and even more bit/mip-maps that has to be moved across the PCI bus. Eventually, you will choke the PCI bus while the AGP bus will be as happy as ever. Got the idea???
-- WBR, Roman