[openbeos] Re: New icons
- From: "Gavin James" <gavinjames@xxxxxxxxxxxx>
- To: <openbeos@xxxxxxxxxxxxx>
- Date: Fri, 31 Jan 2003 16:25:52 -0000
----- Original Message -----
From: "Bruno G. Albuquerque" <bga@xxxxxxxxxxxxx>
To: <openbeos@xxxxxxxxxxxxx>
Sent: Friday, January 31, 2003 4:27 PM
Subject: [openbeos] Re: New icons
> On Fri, 31 Jan 2003, Gavin James wrote:
>
> > > > you had use bitmap images and convert them to icons using the
thumbnail
> > > > tool.
> > >
> > > No. You used the Thumbnail tool to create SVG thumbnails to be used as
> > > icons for *IMAGE* files. So the icon was actually a miniature of the
> > > original image.
> >
> > Then why could you not use SVG files directly.
>
> Because icons are attributes to the file, so you actually need to "inject"
> the SVG data into the attribute. Icons are not separate files in BeOS.
>
> > Seems kind of pointless to have to convert an SVG file to a bitmap only
> > to have it converted back into a SVG? I'm confused.
>
> You don't convert an SVG file to a bitmap. You just inject it into an
> attribute for the reason described above. The data in this attribute will
> be the (gziped) SVG icon.
Ahh right, so it simply lacked a tool to shove the gzipped SVG data into the
attribute. My bad :)
- Follow-Ups:
- [openbeos] Re: New icons
- From: Bruno G. Albuquerque
- References:
- [openbeos] Re: New icons
- From: Bruno G. Albuquerque
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- [openbeos] Re: New icons
- From: Bruno G. Albuquerque
- [openbeos] Re: New icons
- From: Bruno G. Albuquerque