[openbeos] Re: My Haiku Impressions
- From: "Axel Dörfler" <axeld@xxxxxxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Mon, 14 Nov 2005 23:40:17 +0100 CET
Milen Dzhumerov <gamehack@xxxxxxxxx> wrote:
[...]
> time after I finish off some necessary and boring projects. So if you
> welcome some more volunteers, I'd be very happy to help. So on the
> other
Thanks and welcome!
[...]
> BeOS feeling. Next thing, I noticed that the behaviour of the menus
> of
> Haiku differ from BeOS (you have to hold the mouse button in order
> for
> them not to disappear). Is that something which can be changed or
> what?
Sure - as you may have noticed, we're still under heavy development,
some stuff just works in some way, but far from perfect, and that's
just one example :-)
[...]
> is really awesome. One other thing, I couldn't find a guide on how to
> set up a developer environment so I can start experiment and
> familiarize
> myself with the architecture of Haiku. Is something like this written
> or
> not? I would also like to thank to everybody who has contributed to
> the
Actually, I don't really know.
We obviously think that everyone is familiar with that stuff... maybe a
"Getting Started" document would do good in our "Contribute" area.
Bye,
Axel.
- Follow-Ups:
- [openbeos] Re: My Haiku Impressions
- From: Mathew Schofield
- References:
- [openbeos] My Haiku Impressions
- From: Milen Dzhumerov
Other related posts:
- » [openbeos] My Haiku Impressions
- » [openbeos] Re: My Haiku Impressions
- » [openbeos] Re: My Haiku Impressions
- » [openbeos] Re: My Haiku Impressions
- » [openbeos] Re: My Haiku Impressions
- [openbeos] Re: My Haiku Impressions
- From: Mathew Schofield
- [openbeos] My Haiku Impressions
- From: Milen Dzhumerov