[openbeos] Re: Icon Design Contest
- From: Michael Phipps <mphipps1@xxxxxxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Sat, 05 Aug 2006 17:18:17 -0400
Stephan Assmus wrote:
Hi Michael,
Personally I didn't take that from his response. There's a difference
between being innovative and having a unique style.
Yes there is. I sort of mean both. Certainly Be's icons had/have a
unique style. They were also innovative within the field.
I didn't reply to this whole matter earlier, but I think this is simply not
true. The Be icons look very familiar to the MacOS icons of the time. In
fact, the only difference seems to be the angle of the right side
perspective. This is attested by the various icon collection ports that are
(sometimes still) available on BeBits. There used to be a rather large and
useful "ported from Mac" icons collection, which I have unfortunately lost
from all backups.
The first version of BeOS that I played with was DR8 which came out
before MacOS8. I would certainly say that there was a lot of cross-
pollination between the groups.
I wasn't trying to create guidelines. I was trying to suggest and
encourage. I mean - you could take any one of the icons from the
submitted sets and substitute it with any of the same type of icon from
any of the other sets (i.e. replace stippi's "People" icon with any
other "People" icon) and it wouldn't look out of place. That is a huge
clue that the sets are all pretty much the same.
I'm sorry I have to say that, but IMHO this is a at least a little ignorant.
As long as you keep your idea of "innovative" vague, you might say something
like this, but below, you give some examples of what you would call
innovative, and then I don't accept this above statement anymore. :-)
Innovative means creating something different. I think that redrawing
basically the same thing that we have had since 1991 is not innovative.
The vector work that you did is innovative, in that I have not seen any
vector format that does so much in so little space.
2D icons with a little thickness (think suncatchers lying on a table)
Photo realistic icons, possibly modified with some effect (solarized?)
Darker color schemes, to be not quite so cartoon-like
More pastel colors instead of vivid
Framed icons with faux-3d symbols bursting through the middle
All of these are not the least more "innovative" than any of the submitted
sets. Provided you accept the fact that the icons from the sets are not
interchangeable as you say.
I agree that these aren't particularly innovative ideas. What they are
is something different. I was trying to point out the fallacy of the
statement that there are only a few ways to make icons.
As far as the interchangeability - I may be the only one who sees it
that way. I certainly haven't heard the roar of agreement that I might
hope for. :-)
Animated icons are interesting, but space concerns...
Rotating 3d models of icons (!!!)
Maybe interesting, but besides probably using too much space and resources
while being displayed, you would *very* soon realize how irritating something
like this on your desktop is. Rotating 3D icons would be like looking at an
ant hill from the top, only all the ants look different, which is even more
confusing. One could make it less stressful if only icons pointed at are
animated, or something like that, but then the whole idea which was the
innovation is lost. (Because we have 3D icons now, only they don't rotate
when you point at them.)
Agreed. Much like the throbbing icons that OSX uses. I did note that I
am not an artist and I did warn that the ideas might not be useful. My
only point is that people shouldn't think in such a box. I think that it
would be sort of sad if, on bootup, you couldn't tell the difference
between our desktop and Gnome or KDE or OSX.
Overall... if you explore a new area, like computers and interfaces in the
80ies, it is easy to be "innovative". Most innovation then comes from the
fact that the underlaying technique becomes more powerful. Like switching
from 2 color icons to 4, 16 or 256 color icons. Since we have reached 32 bit
icons now, innovation in that area is not possible anymore.
Agreed.
It's like if you look at cars. At a certain level, they are just cars and all
look alike. There are some restrictions to how you can design a car, or you
cannot use it on any road. Yet it *is* possible to design truely beautiful
cars. Only, you can argue wether that is an innovative leap forward, or just
another beautiful car. Art and taste are something that move forward and
evolve in a whole community of artists. One artist sees something in another
artists work and builds upon it. This is *so* true once you dig deeper into
the subject and look closer at a single artist life and circumstances and
what other artists (which might not be as famous) have influenced her/him.
True, too, although there are sometimes more radical shifts.
So to sum up, I think this whole "innovation" criteria (while it sounds so
desirable and I'd love to be proven wrong) is not making any sense anymore at
this point in history. Personally, I will be happy if each set in the contest
shows some individual property that can be built upon, and if we have a
truely beautiful set of icons in the end.
That would be enough, I agree. I am hoping for more than enough. I am
hoping for something that could be immediately identifiable. Window
tabs, for example. Many people on the early dev lists complained about
the tabs, arguing for Windows style bars. That may sound ridiculous to
us now, but still it happened that way. And those tabs are sort of the
"hallmark" of BeOS. I think that an icon set could be the same kind of
thing, if someone can come up with something different enough. I would
like to see some different thinking in icons. But, yes, vectorized BeOS/
Gnome/KDE/OSX icons would be adequate.
IN fact, take a look at http://art.gnome.com/themes/icon
There are some interesting ideas in there that are worth consideration
or at least notice.
- Follow-Ups:
- [openbeos] Re: Icon Design Contest
- From: Axel Dörfler
- [openbeos] Re: Icon Design Contest
- From: Nathan Sylvain
- [openbeos] Re: Icon Design Contest
- From: Stephan Assmus
- References:
- [openbeos] Re: Icon Artwork
- From: Petter Holt Juliussen
- [openbeos] Re: Icon Artwork
- From: Petter Holt Juliussen
- [openbeos] Re: Icon Artwork
- From: Helmar Rudolph
- [openbeos] Re: Icon Artwork
- From: Stephan Assmus
- [openbeos] Re: Icon Design Contest
- From: Curtis Wanner
- [openbeos] Re: Icon Design Contest
- From: Michael Phipps
- [openbeos] Re: Icon Design Contest
- From: info
- [openbeos] Re: Icon Design Contest
- From: Charlie Clark
- [openbeos] Re: Icon Design Contest
- From: Curtis Wanner
- [openbeos] Re: Icon Design Contest
- From: Michael Phipps
- [openbeos] Re: Icon Design Contest
- From: Stephan Assmus
Other related posts:
- » [openbeos] Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
- » [openbeos] Re: Icon Design Contest
Hi Michael,
Personally I didn't take that from his response. There's a difference between being innovative and having a unique style.Yes there is. I sort of mean both. Certainly Be's icons had/have a unique style. They were also innovative within the field.
I didn't reply to this whole matter earlier, but I think this is simply not true. The Be icons look very familiar to the MacOS icons of the time. In fact, the only difference seems to be the angle of the right side perspective. This is attested by the various icon collection ports that are (sometimes still) available on BeBits. There used to be a rather large and useful "ported from Mac" icons collection, which I have unfortunately lost from all backups.
I wasn't trying to create guidelines. I was trying to suggest and encourage. I mean - you could take any one of the icons from the submitted sets and substitute it with any of the same type of icon from any of the other sets (i.e. replace stippi's "People" icon with any other "People" icon) and it wouldn't look out of place. That is a huge clue that the sets are all pretty much the same.
I'm sorry I have to say that, but IMHO this is a at least a little ignorant. As long as you keep your idea of "innovative" vague, you might say something like this, but below, you give some examples of what you would call innovative, and then I don't accept this above statement anymore. :-)
2D icons with a little thickness (think suncatchers lying on a table) Photo realistic icons, possibly modified with some effect (solarized?) Darker color schemes, to be not quite so cartoon-like More pastel colors instead of vivid Framed icons with faux-3d symbols bursting through the middle
All of these are not the least more "innovative" than any of the submitted sets. Provided you accept the fact that the icons from the sets are not interchangeable as you say.
Animated icons are interesting, but space concerns... Rotating 3d models of icons (!!!)
Maybe interesting, but besides probably using too much space and resources while being displayed, you would *very* soon realize how irritating something like this on your desktop is. Rotating 3D icons would be like looking at an ant hill from the top, only all the ants look different, which is even more confusing. One could make it less stressful if only icons pointed at are animated, or something like that, but then the whole idea which was the innovation is lost. (Because we have 3D icons now, only they don't rotate when you point at them.)
Agreed.
True, too, although there are sometimes more radical shifts.
- [openbeos] Re: Icon Design Contest
- From: Axel Dörfler
- [openbeos] Re: Icon Design Contest
- From: Nathan Sylvain
- [openbeos] Re: Icon Design Contest
- From: Stephan Assmus
- [openbeos] Re: Icon Artwork
- From: Petter Holt Juliussen
- [openbeos] Re: Icon Artwork
- From: Petter Holt Juliussen
- [openbeos] Re: Icon Artwork
- From: Helmar Rudolph
- [openbeos] Re: Icon Artwork
- From: Stephan Assmus
- [openbeos] Re: Icon Design Contest
- From: Curtis Wanner
- [openbeos] Re: Icon Design Contest
- From: Michael Phipps
- [openbeos] Re: Icon Design Contest
- From: info
- [openbeos] Re: Icon Design Contest
- From: Charlie Clark
- [openbeos] Re: Icon Design Contest
- From: Curtis Wanner
- [openbeos] Re: Icon Design Contest
- From: Michael Phipps
- [openbeos] Re: Icon Design Contest
- From: Stephan Assmus