[openbeos] Re: IDE Questions?
- From: Ramshankar <v.ramshankar@xxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Mon, 18 Jun 2007 18:04:53 +0530
Have we ruled out writing our own IDE from scratch? Haiku style!! No
Java-based slow GUI crappyness!! :P
We have plenty of open source IDEs to refer to for stuff like syntax
highlighting (which we might have to write our own text view rather
than BTextView).
Regards,
Ramshankar.
On 6/18/07, Schmiedlin, Joshua <jschmi10@xxxxxxxxxx> wrote:
Hello all,
I've been watching the list for some time... And used BeOS all through
college as my primary OS. At any rate I thought it would be worth
pointing out a very nice IDE that is currently ported to Linux/Unix, Mac
OSX, and Windows (may be a few other ports). Its major dependency at
the moment is wxWidgets v2.8.4. So assuming that was available for
Haiku this would be a great IDE to port.
Go take a look at http://www.codeblocks.org/ If anyone is going to
download and try it out be sure to grab one of the nightly builds!!!
Take care everyone and good luck with all of the Haiku development! I
look forward to using it.
Josh Schmiedlin
-----Original Message-----
From: openbeos-bounce@xxxxxxxxxxxxx
[mailto:openbeos-bounce@xxxxxxxxxxxxx] On Behalf Of Michael Phipps
Sent: Monday, June 18, 2007 7:59 AM
To: openbeos@xxxxxxxxxxxxx
Subject: [openbeos] Re: IDE Questions?
Andrew McCall wrote:
> Hi Folks,
>
> Has anyone done any work or has there been any discussions on
> replacing BeIDE yet?
>
> Over the weekend I have been looking at Scintilla, and if we (by we, I
> mean I have looked and its way too complicated for me to port alone!)
> could get that working under BeOS / Haiku, this would make a great
> start to the editing component of and IDE.
It looks very python oriented to me.
I wouldn't try to port something like this - I would start from scratch.
> The way I see HaikuIDE working would be:
>
> Code Editor (using Scintilla)
> Project Manager (producing Jam files?)
> Resource Editor - this wouldn't be a drag and drop GUI application
> like Borland Builder provides, more like ResEdit on MacOS.
While we use Jam for the OS, it would take a little (maybe very little)
work to make something like the Makefile-engine that Be had.
> All working with GCC etc. underneath.
>
> Am I far wrong? Would there be an issue with Haiku Inc, "copying" the
> BeIDE if Borland built it, or is the Code Editor / Project Manager
> combo that generic that it Borland couldn't really complain?
Metrowerks built BeIDE, not Borland. I interviewed there to work on it.
:-)
- References:
- [openbeos] Re: IDE Questions?
- From: Michael Phipps
- [openbeos] Re: IDE Questions?
- From: Schmiedlin, Joshua
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Hello all, I've been watching the list for some time... And used BeOS all through college as my primary OS. At any rate I thought it would be worth pointing out a very nice IDE that is currently ported to Linux/Unix, Mac OSX, and Windows (may be a few other ports). Its major dependency at the moment is wxWidgets v2.8.4. So assuming that was available for Haiku this would be a great IDE to port. Go take a look at http://www.codeblocks.org/ If anyone is going to download and try it out be sure to grab one of the nightly builds!!! Take care everyone and good luck with all of the Haiku development! I look forward to using it. Josh Schmiedlin -----Original Message----- From: openbeos-bounce@xxxxxxxxxxxxx [mailto:openbeos-bounce@xxxxxxxxxxxxx] On Behalf Of Michael Phipps Sent: Monday, June 18, 2007 7:59 AM To: openbeos@xxxxxxxxxxxxx Subject: [openbeos] Re: IDE Questions? Andrew McCall wrote: > Hi Folks, > > Has anyone done any work or has there been any discussions on > replacing BeIDE yet? > > Over the weekend I have been looking at Scintilla, and if we (by we, I > mean I have looked and its way too complicated for me to port alone!) > could get that working under BeOS / Haiku, this would make a great > start to the editing component of and IDE. It looks very python oriented to me. I wouldn't try to port something like this - I would start from scratch. > The way I see HaikuIDE working would be: > > Code Editor (using Scintilla) > Project Manager (producing Jam files?) > Resource Editor - this wouldn't be a drag and drop GUI application > like Borland Builder provides, more like ResEdit on MacOS. While we use Jam for the OS, it would take a little (maybe very little) work to make something like the Makefile-engine that Be had. > All working with GCC etc. underneath. > > Am I far wrong? Would there be an issue with Haiku Inc, "copying" the > BeIDE if Borland built it, or is the Code Editor / Project Manager > combo that generic that it Borland couldn't really complain? Metrowerks built BeIDE, not Borland. I interviewed there to work on it. :-)
- [openbeos] Re: IDE Questions?
- From: Michael Phipps
- [openbeos] Re: IDE Questions?
- From: Schmiedlin, Joshua