[openbeos] Re: High-level translator question
- From: "Michael Phipps" <mphipps1@xxxxxxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Fri, 21 Dec 2001 19:31:50 -0500
>I was reading that BeOS article mentioned earlier and
>found the concept of Translators interesting.
Yes. The concept was, AFAIK, first done in AmigaOS,
and called DataTypes. :-)
>What I'd like to know is how well does it work
>in practice? If I have a Translator for Photoshop
>images, for example, how does it handle layers?
>If a Translator always translates to some intermediate
>abstract format, how does it handle vendor-specific
>features? Or are Translators only meant for simple
>formats like text and monolayer images?
Truth is, they don't handle vendor specific pieces.
That is a downside. The upside is that they abstract
a lot from you. It makes many things, like, say, loading
graphics into a chat program, very easy.
>Ray
>
>
- References:
- [openbeos] High-level translator question
- From: Gardener, Ray
Other related posts:
- » [openbeos] High-level translator question
- » [openbeos] Re: High-level translator question
- [openbeos] High-level translator question
- From: Gardener, Ray