[openbeos] Re: GUI, scripting, etc
- From: Erik Jaesler <erik@xxxxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Mon, 22 Apr 2002 13:14:06 -0700
jat313s wrote:
advantage of OBOS GUI APIs in Python. My problem is that, to my
understanding, BeOS is the easiest platform to program on, but you have to
use C++ in order to take advantage of all of its features. This is great if
you learned to program on another OS and then start programming for BeOS. As
for me, a BeOS addict, I would I would rather learn on BeOS.
I would actually suggest that learning C++ on BeOS would be easier than
learning elsewhere. MFC (for instance) is a mess, and most certainly
not an example of how anything should be done in C++. BeAPI, on the
other hand, is very clean and thoughtfully constructed and doesn't use
the more intricate portions of C++ -- templates come immediately to
mind. The subset the API uses is a very nice example of C++ as "a
better C" with a very object-oriented approach. I can't think of a
better GUI toolkit to learn C++ with.
Is there a way we could modify (add modules or procedures) or come up with a
way to allow several scripting languages access all of the APIs. As far as an
official scripting language, I don't see why OBOS can't include several
scripting languages with the distribution, like Rexx, Python, PERL, gawk, sed,
ect. like Linux does.
Any number of scripting languages *can* access all of the APIs. One
just has to write bindings for them. =) I know python has bindings for
the API and for application scripting specifically; I don't know about
others.
Also, this is not the forum to address distro issues -- we're writing
the OS, not dealing with the distribution (thankfully ;). BeUnited.org
might have a forum where this can be discussed.
e
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