[openbeos] Re: (G)UI design, round 2 (split from: Patch: Prettifying the default decorator)

Once again, I thank you for calling me out when I'm getting too indignant for my own good.

Ryan Leavengood wrote:
I certainly appreciate your passion for this topic, but frankly I
think you are being a bit pedantic about just how close Haiku's
resemblence to R5 needs to be.

I probably am, but it doesn't help that when I make other suggestions they get shot down with nary a second thought.

I'm not sure if you are referring to Axel here, but he alone probably
has a better understanding of more parts of Haiku than any other
person on Earth, and therefore deserves to have his view considered
and respected. In fact he is frequently the more level-headed
responder in any of the more "heated" threads.

The fact that he is "just a kernel hacker" in your mind doesn't mean
his input on UI design is irrelevent.

That was a humorous aside without any malice intended. If anything, it's more of a jab at Torvalds than at Axel or anyone else. =P

What may be best is to put together a team of experienced BeOS/Haiku
developers with decent UI experience to fine tune the UI guidelines
and the look and feel. Maybe some things could be debated, but in
general experienced people just need to make a decision and stick with
it. The commitee mentality has hurt way too many open source projects
in my mind.

Perhaps so. It does however look like I'm not set to be one of those people. I'll keep my nose out, since it seems like I'm not helping by continuing to post.

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