[haiku] Re: Fwd: Re: Introducing Myself
- From: "Samir Gartner" <jigzat@xxxxxxxxx>
- To: haiku@xxxxxxxxxxxxx
- Date: Sat, 29 Nov 2008 16:26:03 -0500
What is top-post?...... well if you put it that way maybe it does have sense
to keep a PPC branch.
How far is the PPC behind the x86 branch? is it just a kernel/drivers
matter?
2008/11/29 André Braga <meianoite@xxxxxxxxx>
> Please, don't top-post :)
>
> On Sat, Nov 29, 2008 at 18:36, Samir Gartner <jigzat@xxxxxxxxx> wrote:
> > Yeah I actually have a PS3, and dont get me wrong I have always think
> that
> > PPC is superior than X86 but I have always seen BeOS/ Haiku as more
> desktop
> > worthy than embedded. Besides, gaming consoles make a big leap in
> hardware
> > every iteration than desktop architectures so it would be harder to keep
> up.
>
> Even though this is not a very widespread knowledge, BeOS was
> successfully used on embedded appliances (like RADAR24). And both the
> desktop and embedded appliances are worthy targets for Haiku.
>
> The period between iterations on previous consoles was of 6-7 years.
> Given that each PPC-sporting console in the current generation is less
> than 2 years old, they're pretty stable targets to aim for, IMHO.
>
> Still, I don't see the next iterations of Xbox, Playstation and Wii
> going anywhere but PowerPC. In the Nintendo case, they've been using
> PPCs for two generations already. It's highly unlikely that Sony will
> go back to MIPS, and it's out of question for Microsoft to abandon
> their investment in Xenon, given that they own the IP for the
> processor and use this to their advantage in order to fab the
> processors on whichever foundry offers better prices (and they still
> subsidise the hardware costs...), and have a deep culture for
> backwards compatibility.
>
> Anyway, all IMHO, and of course I might be wrong, but I believe those
> arguments (history, dev kit investment, IP) are sound.
>
>
> Cheers,
> A.
>
>
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