[openbeos] Re: Compiling Haiku On Windows...
- From: Nathan Whitehorn <nathanw@xxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Fri, 18 Nov 2005 18:02:45 -0600
Ingo Weinhold wrote:
On 2005-11-18 at 16:54:41 [+0100], Nathan Whitehorn wrote:
Ingo Weinhold wrote:
On Fri, 18 Nov 2005, Axel [iso-8859-15] Dörfler wrote:
Mathew Schofield <mr.skoe@xxxxxxxxx> wrote:
I'm not really happy with Nathan's change for freebsd here. If it is a
different platform, it should be identified respectively. There are
only like five or six occurrences in build/jam/BuildSetup, where the
platform is checked. Those should be extended to support new platforms.
I can pull it back out if you want. I had just assumed that 'linux'
meant *nix (that, and I was lazy). I'll go take a look at the places it
matter in a bit, and do the thing properly.
Thanks.
I did things properly now. I'm now getting lots of this (compiling with
GCC4 -- I haven't gotten 2.95 to compile yet). It looks like I can't
build *any* static libs, which is causing the whole build to fail. I
can't figure out where in the build system the -g flag is coming from,
so I'm appealing to your wisdom.
-Nathan
/usr/home/nathanw/haiku/haiku/generated/cross-tools/bin/i586-pc-beos-ar:
illegal option -- g
Usage:
/usr/home/nathanw/haiku/haiku/generated/cross-tools/bin/i586-pc-beos-ar
[emulation options] [-]{dmpqrstx}[abcfilNoPsSuvV] [member-name] [count]
archive-file file...
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- » [openbeos] Re: Compiling Haiku On Windows...
- » [openbeos] Re: Compiling Haiku On Windows...
- » [openbeos] Re: Compiling Haiku On Windows...
- » [openbeos] Re: Compiling Haiku On Windows...
- » [openbeos] Re: Compiling Haiku On Windows...
- » [openbeos] Re: Compiling Haiku On Windows...
- » [openbeos] Re: Compiling Haiku On Windows...
Ingo Weinhold wrote:
On Fri, 18 Nov 2005, Axel [iso-8859-15] Dörfler wrote:I can pull it back out if you want. I had just assumed that 'linux'
Mathew Schofield <mr.skoe@xxxxxxxxx> wrote:
I'm not really happy with Nathan's change for freebsd here. If it is a different platform, it should be identified respectively. There are only like five or six occurrences in build/jam/BuildSetup, where the platform is checked. Those should be extended to support new platforms.
meant *nix (that, and I was lazy). I'll go take a look at the places it
matter in a bit, and do the thing properly.
Thanks.
- [openbeos] Re: Compiling Haiku On Windows...
- From: Ingo Weinhold
- [openbeos] Re: Compiling Haiku On Windows...
- From: Axel Dörfler
- [openbeos] Re: Compiling Haiku On Windows...
- From: Ingo Weinhold
- [openbeos] Re: Compiling Haiku On Windows...
- From: Nathan Whitehorn
- [openbeos] Re: Compiling Haiku On Windows...
- From: Ingo Weinhold