[openbeos] Re: Compiling Haiku On Windows...
- From: Ingo Weinhold <bonefish@xxxxxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Fri, 18 Nov 2005 23:12:44 +0100
On 2005-11-18 at 16:54:41 [+0100], Nathan Whitehorn wrote:
> Ingo Weinhold wrote:
> > On Fri, 18 Nov 2005, Axel [iso-8859-15] Dörfler wrote:
> >> Mathew Schofield <mr.skoe@xxxxxxxxx> wrote:
> >
> > I'm not really happy with Nathan's change for freebsd here. If it is a
> > different platform, it should be identified respectively. There are
> > only like five or six occurrences in build/jam/BuildSetup, where the
> > platform is checked. Those should be extended to support new platforms.
> >
> I can pull it back out if you want. I had just assumed that 'linux'
> meant *nix (that, and I was lazy). I'll go take a look at the places it
> matter in a bit, and do the thing properly.
Thanks.
> I've also been having this
> problem compiling the crosstools on FreeBSD. Do you have any ideas to
> fix it?
I haven't seen this before, and have no idea what the problem might be.
Since it seems to be a HPUX specific test, it probably won't harm to
comment it out, as Mathew did. The best solution would be to find, what
exactly the problem is, though.
CU, Ingo
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- » [openbeos] Re: Compiling Haiku On Windows...
- » [openbeos] Re: Compiling Haiku On Windows...
- » [openbeos] Re: Compiling Haiku On Windows...
- » [openbeos] Re: Compiling Haiku On Windows...
- » [openbeos] Re: Compiling Haiku On Windows...
- » [openbeos] Re: Compiling Haiku On Windows...
- » [openbeos] Re: Compiling Haiku On Windows...
- » [openbeos] Re: Compiling Haiku On Windows...
- » [openbeos] Re: Compiling Haiku On Windows...
- » [openbeos] Re: Compiling Haiku On Windows...
- » [openbeos] Re: Compiling Haiku On Windows...
- [openbeos] Re: Compiling Haiku On Windows...
- From: Nathan Whitehorn
- [openbeos] Re: Compiling Haiku On Windows...
- From: Axel Dörfler
- [openbeos] Re: Compiling Haiku On Windows...
- From: Ingo Weinhold
- [openbeos] Re: Compiling Haiku On Windows...
- From: Nathan Whitehorn