[openbeos] Re: C++ mandatory for Haiku?
- From: "Mikael Jansson (mailing lists)" <lists@xxxxxxxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Wed, 17 May 2006 13:20:48 +0200 CEST
> > Perhaps not actually include the runtime, but at the very least
> > annotating parts of the code base to make it easier to generate
> > bindings for those language. Then, a tool could be run on that to
> > generate the bindings. Although I'd be happier if that were to be
> > integrated to the system directly -- possibly as a separate
> > download.
> > But definitely maintained by Haiku. (*volounteering*)
>
> at least I don't see it :-)
> In any way, there shouldn't be any dependencies to other languages -
> the build process shouldn't need more than it currently needs. Of
> course, this has no influence on possible annotations of the sources
> to
> make automatic creation of bindings possible.
>
Good. It would hopefully be very small changes to the source code, in
the form of doxygen-style comments.
> However, I would like to see how these bindings look like, how big
> they
> are, and where they have to be placed, and finally, if they provide
> more info than the headers already contain - because if they don't, I
> would rather see a more advanced binding generation tool that does
> not
> need such annotations.
>
Sure. I'll let you know as soon as I have something. Unfortunately,
automatic generation is not very easy; at least not from any of the
publicly available tools:
http://bits.jansson.be/extender/wiki/WrappingTools
Regards,
-- Mikael
- References:
- [openbeos] Re: C++ mandatory for Haiku?
- From: Axel Dörfler
Other related posts:
- » [openbeos] C++ mandatory for Haiku?
- » [openbeos] Re: C++ mandatory for Haiku?
- » [openbeos] Re: C++ mandatory for Haiku?
- » [openbeos] Re: C++ mandatory for Haiku?
- » [openbeos] Re: C++ mandatory for Haiku?
- » [openbeos] Re: C++ mandatory for Haiku?
- » [openbeos] Re: C++ mandatory for Haiku?
- [openbeos] Re: C++ mandatory for Haiku?
- From: Axel Dörfler