[haiku] Re: Booting Haiku PPC

On Fri, Dec 5, 2008 at 2:17 PM, Alan Burkes <firstakir@xxxxxxxxx> wrote:
> Not really; Cell is a pain in the ass to program and Haiku will never
> utilize it fully.

Which doesn't make it a useless platform - the PPC core is still
usable without supporting the SPE's

> In fact, it would probably run more slowly in the
> PS3 then any other platform.

Sounds like a good challenge for Haiku's streamlined design ;)

> What use would anyone have to run so many
> vector math-based process at once, anyways?

Um... i can think of a few things

> With that in mind, the best platform to develop Haiku for is the Wii.
> *runs away from Sony and Microsoft fanboys* :P

Last time I checked, the PS3 was the more open source friendly
console... I'd say out of the 3 leading console systems now, the PS3
would probably be the best choice for a Haiku port at this point...
now, while we're all throwing our .02 into the mix and dreaming out
loud: I'd personally rather see someone focusing on an ARM port ;)

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