[openbeos] Re: 3d engine

In my dictionnary (ok, ok ... we can go far with that :-)  I think a game
engine is too specialized for a "basic" OS package. We have to concentrate
on more generic services that can be used for. Like DirectX is a generic API
for games development, but not an engine itself.

But if we plan for a huge packaging (like Linux distros), sure we can bundle
anything else, including this engine...

I just want for those "extra" to remain extra and not be considered as
"native" in the heart of the OS...


----- Original Message -----
From: "Nathan Whitehorn" <nathan.whitehorn@xxxxxxxxxxx>
To: <openbeos@xxxxxxxxxxxxx>
Sent: Wednesday, February 27, 2002 7:02 PM
Subject: [openbeos] Re: 3d engine


> > I think it's a bad idea to include any "engine". In my book an OS
> > provide APIs. Period.
>
> And in my book those APIs are tied to a system that *does* something.
> What are the media_server, the app_server, or the net_server if not
> 'engines' for media, graphics, and networking, repsectively?
> -Nathan
>
> --
> Fortune Cookie Says:
>
> Tussman's Law:
> Nothing is as inevitable as a mistake whose time has come.
>
>



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