So let me make a couple of suggestions: 1) Considering the date - yeah - I misread freeze vs release, but the point is still the same. I think that the more important thing to do would be to pledge, informally, among the devs, not to change ANYTHING not directly related to a blocking bug. Just like the Linux folks (and, incidentally, most commercial devs) do. You ship Alpha 1, then open the gates SLIGHTLY - only fixing bugs in the Alpha, no new functionality. Probably not even upgrading libraries and packages, unless they fix a bug. Leave anything beyond that to after R1. 2) As far as Python, as an interpreted language, there is a very large chicken and egg issue. Python apps will never be easy for end users to use UNLESS python's runtime is distributed with the OS. You end up with all of that fun dependency garbage that other platforms have. One of the best parts of the BeOS experience is that you don't have to worry about runtime dependencies or versions of crap. Having said that, of course, it is also not realistic to include every runtime from every dynamic language in the world. Python, IMHO, is one of the nicest and one of the best supported, but on top of that, it is the only one with BeOS/Haiku bindings. I believe that having a second development environment for Haiku is a good thing. C++ is, honestly, too hard. Yes, I can do it as can a lot of other people, but it is really hard. I wouldn't try to develop Wonderbrush in Python, but a lot of applications could be written a lot faster and in less code in Python. Easier and less code means, I believe, more apps. And, unlike VB (for example), Python doesn't make you write bad code. Making those apps more easily deployable is a good thing. I will freely admit to being a Python fanboi. I really like the language. But if it were Ruby or some other language with the same sort of support that Bethon offers, I would adapt. I would like to see Python adopted. I would like to see some work done to reduce the footprint to the minimal size possible, possibly including using one of the variety of other Python implementations (TinyPy comes to mind). Michael -----Original Message----- From: "Axel Dörfler" [axeld@xxxxxxxxxxxxxxxx] Date: 09/26/2008 03:58 To: haiku-development@xxxxxxxxxxxxx Subject: Re: [haiku-development] Re: Voting aftermath Nick <tonestone57@xxxxxxxxxxx> wrote: > For Python, there were a few devs - bonefish, stippi, axeld, mmu_man, > who did not > vote, maybe because they were undecided? I would say to skip Python > for Alpha 1. > Better to be discussed for later releases if people believe it will > be needed. I for one don't use Python, so I don't really care if it's included or not. But since it's already 13 MB packed, I would think we should better leave it out for the release. In the starter documentation for the Alpha, we should just mention where to get it (ie. HaikuPorts). Bye, Axel.