[haiku-development] Re: Tracker old BeOS icon resizing

Am 11.01.2011 15:07, schrieb Angel Popov:
On 11.1.2011 г. 09:30 ч., Stephan Aßmus wrote:
Do you have some screenshots of original and hqx upscaled bitmaps?
Some hqx samples and info:
http://web.archive.org/web/20070624082212/www.hiend3d.com/hq2x.html
http://web.archive.org/web/20070703061942/www.hiend3d.com/hq3x.html (has
explanation of the algorithm at the bottom)
http://web.archive.org/web/20070717064839/www.hiend3d.com/hq4x.html

From the page you linked, it sounds like it only supports exact
scaling factors of 2x, 3x and 4x. Which would be a bummer (having to
fall back to other algorithms for other scales). But maybe it could
improve the common case a lot.
If you combine them you can also get 6x, 8x, 9x...
And then downsample if needed - the quality will still be better than
bilinear

Indeed. Thanks for the cool links! Using that algorithm for displaying old BeOS icons would be pretty l33t.

Best regards,
-Stephan


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