[haiku-development] Re: The Call for Scripting Languages: Lua

  • From: Rob Hoelz <rob@xxxxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Sun, 27 Sep 2009 12:52:56 -0500

Matt Madia <mattmadia@xxxxxxxxx> wrote:

> On Fri, Sep 25, 2009 at 15:13, Rob Hoelz <rob@xxxxxxxxxxx> wrote:
> > Hello Haiku devs and fans,
> >
> > I noticed the following question comes up pretty often in #haiku and
> > elsewhere:
> >
> > "Does it have bindings for language X?"
> >
> > So I'd like to try and combine a language I love (Lua) with Haiku
> > and see what comes out of it.  However, I have a question or two
> > before I can begin.
> >
> 
> Do you have any interest in utilizing SWIG to create those bindings?
> http://swig.org/
> 
> One of the proposed Google Summer of Code projects was to create
> python binding using SWIG, quoting the project proposal:
> What I want to do is to create a python binding by using SWIG, so my
> efforts can be used in future to create additional bindings (like
> perl, ruby, etc).
> In this way we could uniform the bindings and makes the haiku API more
> easy to learn. This will attract new developers and new users to
> develop new applications.
> 
> Basically, while SWIG may take more effort up front, it will
> accelerate future bindings for other languages.
> 
> hope this helps some.
> 
> --mmadia
> 

I think my questions about Lua are orthogonal to how the bindings are
generated, but I could consider using SWIG, especially if it helps
things along with other language bindings.

-Rob

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