Hi, I'm interested in implementing subpixel text rendering using FreeType's new-ish LCD filter. I'm poking around, trying to discover where FreeType is called within Haiku--so far all I'm seeing is AGG. Before I start hacking away at AGG, I would just like to confirm: is this the right place? Basically, all this should involve is reading an RGB8 bitmap back from FreeType, rather than 8-bit grayscale. I'm not entirely sure yet how the different AA pixel colors would get blended back properly onto the screen and against different background colors, so if anyone could chime in on that I'd appreciate it. (Yes, I'm aware of the patent issues, but I'd like to make this an option for those willing to recompile parts of Haiku from source.) Thanks! -Claudio Leite