[haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- From: "Axel Dörfler" <axeld@xxxxxxxxxxxxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Thu, 10 Jul 2008 20:26:58 +0200 CEST
Andreas Färber <andreas.faerber@xxxxxx> wrote:
> You asked for opinions, and I regret to say that from those four
> screenshots I still like the screen_gray.png best, because I find the
> colored pixels surrounding black text disturbing, especially for the
> word "These" (redish left side of T and both redish and blueish
> between h and e; but I think I find the bright cyan (e.g., top h)
> worst, maybe I'm getting old...). For the regular UI text it's less
> striking but also noticable here and there. This is on an LG L204WT
> 20.x" @ 1680x1050 connected via DVI.
It's the same here mostly. The coloring in screen_avg_40.png is, at
least for the most part, very unobtrusive, though, and the shapes look
a bit better than in gray.
Even though the shape of the fonts look best in screen_filter.png, it
actually literally hurts my eyes looking at it -- maybe I have to get
accustomed to it first (1680x1050, 20").
I have the feeling that it's more exhausting for my eyes in general
than gray.
Bye,
Axel.
- References:
- [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- From: Andreas Färber
Other related posts:
- » [haiku-development] Subpixel anti-aliased font rendering [2. try]
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- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- From: Andreas Färber