[haiku-development] Re: Subpixel anti-aliased font rendering [2. try]

François Revol wrote:
> >
> > On Jul 10, 2008, at 7:23 AM, Stephan Assmus wrote:
> >
> > > Andrej and I are just interested in comments from more people about 
> > > what
> > > looks better to them and why. Thanks for reading and your input!
> >
> > You might look at how they render in "reverse video", i.e., white 
> > foreground
> > and black background.  Easiest to set up with Terminal, which probably 
> > accounts
> > for most actual use of this color scheme.

Seems to be fine actually. In the screenshots, the Data partition is 
highlighted (or Home).

> Also fonts don't give all the same result on AA anyway, so be sure to try 
> many :)

In my experience, they will give a result on a similar scale though. Ie, if 
you have a good font and the result with subpixel aa is better by such and 
such, then it will be better by a similar margin with a bad font. Usually, 
fonts are optimized for screen (hinting) or they are not. Subpixel AA is 
usually just more sharp anyways.

Best regards,
-Stephan

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