[haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- From: Stephan Assmus <superstippi@xxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Thu, 10 Jul 2008 23:20:11 +0200
On 2008-07-10 at 23:09:42 [+0200], dolgov <dolgov@xxxxx> wrote:
> Hello,
> 1)that's impressive, but what about colored text on non-white background?
Already implemented. :-) For example the labels on the icons are white on
blue. As you can see in the Pe window, colored text on white background
works as well, and would work equally well even on non-uniformly colored
background. Even the text itself could have non-uniform color.
> 2)Patents. I saw that idea long before MS and Apple implemented it at
> site of guy who created famous at time FAT recover tools, IIRC. Just when
> first colored LCD screens appeared in mass-production. Unfortunately lost
> link to his site.
Yes, we are aware of that. To enable the feature on Haiku, one has to turn
on a Freetype config option in the source, which has a note about patents
attached. I posted a more comprehensive mail to the commit list.
Best regards,
-Stephan (who is really proud of posting this from Beam in Haiku! Thanks
Oliver!)
- References:
- [haiku-development] Subpixel anti-aliased font rendering [2. try]
- From: Stephan Assmus
- [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- From: Andreas Färber
- [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- From: dolgov
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- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- » [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- [haiku-development] Subpixel anti-aliased font rendering [2. try]
- From: Stephan Assmus
- [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- From: Andreas Färber
- [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- From: dolgov