[haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- From: "Euan Kirkhope" <euan.kirkhope@xxxxxxxxxxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Thu, 10 Jul 2008 15:38:23 +0100
2008/7/10 Stephan Assmus <superstippi@xxxxxx>:
> [reposted, the links were bad, sorry!]
>
> Hi all,
>
SNIP
>
> <http://www.yellowbites.com/stuff/screen_gray.png>
> - the usual grayscale anti-aliasing
>
> <http://www.yellowbites.com/stuff/screen_filter.png>
> - Andrej's implementation of the anti-color-fringe-filter
>
> <http://www.yellowbites.com/stuff/screen_avg_32.png>
> - my implementation of the average/subpixel "sweetspot" with
> 32/68% weighting (avg/subpixel)
>
> <http://www.yellowbites.com/stuff/screen_avg_40.png>
> - The same with 40/60% weighting
>
> Andrej and I are just interested in comments from more people about what
> looks better to them and why. Thanks for reading and your input!
>
> Best regards,
> -Stephan
>
>
Hi, really good work, big thanks to Andrej and yourself. I opened the
4 pics without reading the descriptions. I agree that the 32%
weighting is probably the best on the eyes. It is a small difference,
but only just perceivable. Looking forward to doing a real world test
soon.. :)
Euan
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- [haiku-development] Re: Subpixel anti-aliased font rendering [2. try]
- From: Fredrik Holmqvist
- [haiku-development] Subpixel anti-aliased font rendering [2. try]
- From: Stephan Assmus