[haiku-development] Re: Subpixel anti-aliased font rendering
- From: Matt <laceysnr@xxxxxxxxxxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Fri, 11 Jul 2008 10:16:39 +1000
2008/7/11 Stephan Assmus <superstippi@xxxxxx>:
> Hi,
>
> Matt wrote:
>> Congratualtions on 'finishing' (I use the term in a software development
>> way, i.e. we can tweak forever) the project - sounds like you've come up
>> with a good solution.
>
> Ah, but Andrej will take this even further! Right now, the method is
> implemented for non-transformed text only which uses the bitmap cache. But
> we want to take this further yet and offer it for general vector shape
> rendering. I hope to use it even for icon rendering.
>
Just in case anyone took what I said the wrong way and took offence, I
was half expecting him to do more :) I simply meant that if there's no
one around to keep a coder in check they'll never finish anything
because there's always something else you can find to change or
rewrite or improve :)
Matt
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- [haiku-development] Subpixel anti-aliased font rendering
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- [haiku-development] Re: Subpixel anti-aliased font rendering
- From: Matt
- [haiku-development] Re: Subpixel anti-aliased font rendering
- From: Stephan Assmus