[haiku-development] Re: Subpixel anti-aliased font rendering
- From: Julun <HOST.HAIKU@xxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Thu, 10 Jul 2008 17:36:29 +0200
Hi,
Stephan Assmus schrieb:
Hi all,
today I was very happy to commit the hard work of Andrej Spielmann, who is
implementing subpixel anti-aliased font rendering as his Google Summer of
Code project.
*snip*
congratulations to both of you! Nice to see such a great outcome of the
gsoc project. :)
screen_gray.png - the usual grayscale anti-aliasing
screen_filter.png - Andrej's implementation of the anti-color-fringe-filter
Here i like the text rendering as seen in Terminal and StyledEdit,
whereas it looks a bit more blurry in Pe, Tracker and Deskbar as in the
second screenshot.
screen_avg_32.png - my implementation of the average/subpixel "sweetspot"
with 32/68% weighting (avg/subpixel)
As mentioned above, i like how text is rendered in Pe, Deskbar and
Tracker, but i see more colored shape on the letters in Terminal and
StyledEdit. Most noticeable the uppercase - W - has more cyan
surrounding and in StyledEdit i think the letters are more ripply then
in the first screenshot.
screen_avg_40.png - The same with 40/60% weighting
I couldn't see any difference here to the second one.
Andrej and I are just interested in comments from more people about what
looks better to them and why. Thanks for reading and your input!
All in all i still would go for the second one, as it looks a bit
sharper at all. :)
Anyway, great work!
-- Karsten
- References:
- [haiku-development] Subpixel anti-aliased font rendering
- From: Stephan Assmus
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- » [haiku-development] Re: Subpixel anti-aliased font rendering
- » [haiku-development] Re: Subpixel anti-aliased font rendering
- » [haiku-development] Re: Subpixel anti-aliased font rendering
Hi all,today I was very happy to commit the hard work of Andrej Spielmann, who is implementing subpixel anti-aliased font rendering as his Google Summer of Code project.
screen_gray.png - the usual grayscale anti-aliasing screen_filter.png - Andrej's implementation of the anti-color-fringe-filter
screen_avg_32.png - my implementation of the average/subpixel "sweetspot"
with 32/68% weighting (avg/subpixel)
screen_avg_40.png - The same with 40/60% weighting
- [haiku-development] Subpixel anti-aliased font rendering
- From: Stephan Assmus