[haiku-development] Re: Subpixel anti-aliased font rendering
- From: Matt <laceysnr@xxxxxxxxxxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Fri, 11 Jul 2008 00:26:14 +1000
2008/7/11 Stephan Assmus <superstippi@xxxxxx>:
> Hi all,
>
*snip*
>
> <http://www.yellowbits.com/stuff/screen_gray.png>
> - the usual grayscale anti-aliasing
>
> <http://www.yellowbits.com/stuff/screen_filter.png>
> - Andrej's implementation of the anti-color-fringe-filter
>
> <http://www.yellowbits.com/stuff/screen_avg_32.png>
> - my implementation of the average/subpixel "sweetspot" with
> 32/68% weighting (avg/subpixel)
>
> <http://www.yellowbits.com/stuff/screen_avg_40.png>
> - The same with 40/60% weighting
>
> Andrej and I are just interested in comments from more people about what
> looks better to them and why. Thanks for reading and your input!
>
> Best regards,
> -Stephan
>
>
Congratualtions on 'finishing' (I use the term in a software
development way, i.e. we can tweak forever) the project - sounds like
you've come up with a good solution. Afraid I can't offer much
feedback though as those links 404'd for me!
I'll be interested to see the new rendering running on this display -
it's a 1680x1050 15" LCD so has a pretty high DPI
Matt
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- [haiku-development] Re: Subpixel anti-aliased font rendering
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- [haiku-development] Subpixel anti-aliased font rendering
- From: Stephan Assmus