[haiku-development] Re: Stack & Tile Review

Hi Hong,

Hong Yul Yang <hongyul.yang@xxxxxxxxx> wrote:
> Yes Christof and I agreed that some good refactoring & cleanup of 
> stack 'n
> tile is due in order to match the quality of the rest of app server 
> code. I
> guess the main concern is that a lot of the stacking/tiling logic is 
> spliced
> into Window's and Desktop's mouse and keyboard event handlers. The 
> first
> idea that comes to mind is to have a separate component that hooks 
> onto
> those events and manages the stacking and tiling information for all 
> windows
> (as opposed to the windows themselves housing this information). I 
> guess
> removing much of the stacking/tiling logic from those two classes 
> means less
> merging headaches as well :)

Yes, that sounds like a good thing to do.
My main concern, however, are the missing allocation checks. That's why 
I didn't want it in trunk already, as it compromises the app_server 
stability under low memory conditions.

> Since I'm pretty much a newbie when it comes to the best practices 
> for
> Haiku/BeOS, any advice from you gurus would be much appreiciated 
> (which
> makes me realise I should have consulted you guys more actively :).

Well, we could have had a closer look at your patch earlier as well, 
and give some hints, too. Looks like we all just liked the feature :-)

Bye,
   Axel.


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