[haiku-development] Re: SpicyKeys in Haiku?

  • From: "Axel Dörfler" <axeld@xxxxxxxxxxxxxxxx>
  • To: haiku-development@xxxxxxxxxxxxx
  • Date: Fri, 08 May 2009 08:48:13 +0200 CEST

Fredrik Modèen <fredrik@xxxxxxxxx> wrote:
> >> Then I will rename it like Zeta did that and add it the way Zeta
> > > did
> >> it.
> > Which is how? :-)
> Name it Shourtcut add it as a tab in Keyboard (I will add it to
> Keymap).
> Zeta uses live Key's so to speak, it recognizes what key's you are
> holding
> down and show them instead as SpicyKeys does it today where you only
> uses
> your mouse and chooses  shift, alt etc.

Sounds like the way to go.

> >> There are 3 parts;
> >> dosspisy : this are a app that can be run in Terminal. Should this
> >> part be in bin folder? And what would its name be?
> > Why would this be needed at all? What does it do?
> true , this are if you need to use it with scripting.

I guess I still don't get it (shortcuts with scripting?), but it
doesn't sound like urgently needed either.

> >> Now for a tricky thing all of these have 3 or more classes that
> > > are
> >> used
> >> in all 3 projects where should I have them? Make some sort of lib?
> > If needed, you can reuse the source files via Jam (see src/system/
> > boot/
> > loader/Jamfile for an example, the "SEARCH on " stuff).
> I was more thinking of where would I put those 3 classes, under
> input_addon and then include them in the pref app?

Ah, okay, I think that sounds good enough.

Bye,
   Axel.


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